Sidenti TaaloI have a question.
If a team of one coder, one modeler and maybe one other person helping the other two can create a feature-complete space-sim that's offline-capable as well as multiplayer-friendly, offers planetary landing and exploration regardless of atmosphere (don't try exploring gas giants unless you know what the hell you're doing though!), city and station building/ownership, all the sandbox staples, AND does so in a package that's less than 400MB thick... why is taking David Braben, his staff of 260 employees, and a much larger pile of cash comparatively 10 seasons to offer much less functionality?
I would seriously like to know why that is.
(I'm talking about Evochron Legacy. Check it out if you haven't. It's $25 on Steam.)
Have you read and watched the kickstarter ,dev dairys and development videos of how the game is going to be developed ?
Than you know why .
As star citizen is stil in development and has a budget of over 100,000 mil and dozens of devs and is still not released.