Elite: Game talk

09 Aug 2021, 11:07am
SakashiroCQC appears to be dead. I wanted to play a little but couldn't find a match.

Are you surprised? It is dead even in prime hours.
09 Aug 2021, 11:17am
Burstar

Hmmm. Well the Stellar Forge is procedurally generated for the most part, with some handcrafted exceptions ofc. Looks like this nebula didn't get the personal touch I guess. You'll just have to handwave it away by saying more recent research allowed by direct proximal measurements made 'improvements' to our 'inaccurate' data.

edit: you could put a ticket in and maybe they'll change in in a couple years


Yeah I already issued a ticket, I think it's all about lack of this personal touch you have written about.
09 Aug 2021, 1:27pm
Episparh
SakashiroCQC appears to be dead. I wanted to play a little but couldn't find a match.


Are you surprised? It is dead even in prime hours.

I guess I shouldn't be surprised. ED prime hours are not what they used to be, even in the main game.
09 Aug 2021, 1:38pm
CQC was fun in it's heyday. However, the long waits for the queues suuuuuucked. I personally would love to see FDev use bots while waiting for players. Very much like you see in Rocket League. Hell, let me do this while waiting for my long-ass trips from planet to planet or system to system in the space-taxi!
09 Aug 2021, 1:45pm
Is CQC instancing split between EDH and EDO like the rest of the game?
09 Aug 2021, 2:05pm
Yay, I found one player! With a much better loadout, so I was one-shot killed all the time, lol. And CQC cockpits in Odyssey now have reflective scanner panels, so half the time you can't see anything on them.

09 Aug 2021, 2:09pm
SakashiroYay, I found one player! With a much better loadout, so I was one-shot killed all the time, lol.
Yeah, heard something like that, like, CQC is overran by people who know every corner and all bonus timings etc., and there's no training mode to figure it out by yourself in forgiving environment.
09 Aug 2021, 2:18pm
SakashiroIs CQC instancing split between EDH and EDO like the rest of the game?


There is an option "Invite friends to team" but I don't know whether this option allows the players to fight in normal (not team) deathmatch?
09 Aug 2021, 2:24pm
Meowers
SakashiroYay, I found one player! With a much better loadout, so I was one-shot killed all the time, lol.

Yeah, heard something like that, like, CQC is overran by people who know every corner and all bonus timings etc., and there's no training mode to figure it out by yourself in forgiving environment.

Last time I played (which was also my first time), this wasn't a problem, because there were more players. But one vs. one requires a level playing field, otherwise it's a joke.

And they really need to do something about those shiny scanners in EDO. My Courier got one of those, too. Visibility in the Mamba for example is much better. And that's just unfair.
09 Aug 2021, 2:47pm
Sakashiro

And they really need to do something about those shiny scanners in EDO. My Courier got one of those, too. Visibility in the Mamba for example is much better. And that's just unfair.


My courier scanner is fine. Just reduce your HUD brightness and adjust your gamma to normal.
09 Aug 2021, 3:17pm
Bah, CQC is such a disappointment really. I cannot believe an experienced game developer created it. There are so many things wrong with how it has been implemented.

It should be visible, and directly affect the in game universe. CQC Tournaments between player factions, not just the relative standings as it is now, This could include Powerplay sponsorships, system/BGS awards/penalties to winners/losers of the competitions, stadiums to visit and watch them as an in world bystander (complete with crowd noises that participants can overhear in their sims), highlight clips on screens in the bars, results posted on boards around the stations, and on and on...

There should be tiers akin to weight classes. This Rank 1 going up against an Octo-Prestiged Rank 50 is absolutely ridiculous. No wonder nobody wants to play it. Apparently everyone's first encounter in CQC is to get absolutely monkeystomped by overcharged beam firing turbo armoured stealth Eagles. Fun fun fun! At the VERY LEAST there should be HUGE bonuses for underdogs besting someone better rated than them similar to combat points when ranking Elite in game. Flying a ship Prestige 8 rank 50 and kill a newb? 1/400th the points. I don't like this solution but at least it would be more equitable. Heck introduce ship performance handicaps. ANYTHING but leave it the way it is now lol.

Little minutia that could improve things: ability to see the queue size in game and main menu, random buff distribution that completely resets every CD with pulsing of remaining icons to show they are about to possibly change, team based PVE scenarios where 8 fighters take on say an un-nerfed capitol warship.

Like, how many times are FDev going to give in to their ADHD before we get the hint they are a 'proof of concept' developer and not a game developer...
09 Aug 2021, 4:03pm
I think the matchmaking process is designed to bring players of similar ranks together, if available. But what if only two players are online? Then the choice is between an imbalanced match or no match at all.

This is part of a much larger problem. In the early days of online gaming AFAIK there were no permanent player accounts. You would choose a gamer/clan tag, pick a server, and then everyone would start each round with the same weapons and classes to choose from. But then player accounts were introduced to track long term progress, manage permanent unlocks etc, and suddenly things were no longer depending on skill alone but also on time spent in the game (aka grind).

CQC could have been a great skill-based island in ED's grind-based ocean, a way to spontaneously compete with other players on a level playing field, without differences in loadouts, engineering levels and so on. But no, they had to introduce unlocks here as well, so casual players are again at a disadvantage.
09 Aug 2021, 4:58pm
SakashiroI think the matchmaking process is designed to bring players of similar ranks together, if available. But what if only two players are online? Then the choice is between an imbalanced match or no match at all.

This is part of a much larger problem. In the early days of online gaming AFAIK there were no permanent player accounts. You would choose a gamer/clan tag, pick a server, and then everyone would start each round with the same weapons and classes to choose from. But then player accounts were introduced to track long term progress, manage permanent unlocks etc, and suddenly things were no longer depending on skill alone but also on time spent in the game (aka grind).

CQC could have been a great skill-based island in ED's grind-based ocean, a way to spontaneously compete with other players on a level playing field, without differences in loadouts, engineering levels and so on. But no, they had to introduce unlocks here as well, so casual players are again at a disadvantage.

You mean... actual PVP?

Shhhhhhh you may have put a target on your back... quick, hide!
09 Aug 2021, 5:22pm
Jubei HimuraYou mean... actual PVP?

Shhhhhhh you may have put a target on your back... quick, hide!


Nah, CQC that is fair wouldn't be an issue for even PVP haters. If you suck but still want to partake you could in the peewee leagues. The Gitgud crowd can wreck each other's faces in the tougher ones. In the end it isn't forced on the player either so this is a null issue imo.

The problem is you get griefers everywhere no matter what you do. Even in this type of setup you'd get people resetting their freebie accounts just to keep pwning newbs or whatever. It might be possible to fix this by preventing CQC stat resets but I'm sure someone would find a way to whine about that too. Even in the current unbalanced version cheaters occasionally waste their time in it.

The point being, it's better to improve what exists now than to just leave it as the dying embarrassment it is currently.
09 Aug 2021, 5:51pm
Burstar
The point being, it's better to improve what exists now than to just leave it as the dying embarrassment it is currently.

I can't agree more. I remember even though I wasn't great at it, I did enjoy it.

Post a reply

You must be signed in to post here.
Elite:Dangerous related questions, answers, tips and help. Simply anything that is directly related to the game and its gameplay goes here.
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.

What does belong here:
  • Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
  • Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
  • Discussion about "official" events from GalNet and community goals.
What does not belong here:
  • Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
  • Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.