Elite: Game talk

14 Aug 2021, 12:16am
Co'hen MacBain
Burstar Hmm, consider this.


I've seen a couple of suggested builds like this recently, which go for all resistance augmented shield boosters, and no heavy duty. The other one which comes to mind was the fully-engineered Krait MkII at https://sites.google.com/view/ed-pve-combat/builds/recommended-progression (posted by Episparh a while back).

I'm starting to wonder if I'm misreading the stats on EDSY or Coriolis, because whenever I see a build like that, based on my own experience tinkering with builds I swap out one Resistance booster for a Heavy Duty, and all the stats improve (apart from mass). When I say "all the stats" I mean the effective shield strength rather than the actual resist %, because I assume those are the numbers we should care about?

Usually, if I disagree with more experienced players, it means I'm wrong Am I missing some other downside of Heavy Duty, or just plain misreading the numbers? Or is the extra 10T mass a much bigger deal than I think it should be?

I find that once shield resistances get to about 50-55%, Heavy Duty is universally better.
14 Aug 2021, 12:38am
Co'hen MacBain
Burstar Hmm, consider this.


I've seen a couple of suggested builds like this recently, which go for all resistance augmented shield boosters, and no heavy duty. The other one which comes to mind was the fully-engineered Krait MkII at https://sites.google.com/view/ed-pve-combat/builds/recommended-progression (posted by Episparh a while back).

I'm starting to wonder if I'm misreading the stats on EDSY or Coriolis, because whenever I see a build like that, based on my own experience tinkering with builds I swap out one Resistance booster for a Heavy Duty, and all the stats improve (apart from mass). When I say "all the stats" I mean the effective shield strength rather than the actual resist %, because I assume those are the numbers we should care about?

Usually, if I disagree with more experienced players, it means I'm wrong Am I missing some other downside of Heavy Duty, or just plain misreading the numbers? Or is the extra 10T mass a much bigger deal than I think it should be?

Raw shield strength makes your ship more resilient to absolute damage which ignores resistances, e.g. 60% of plasma accelerator damage output, ramming, and phasing sequence lasers. However, it makes shield cell banks pretty much useless.

Stacking resistances over 50% yields diminishing returns because no matter how many resistance augmentations you add, resistances will top out at 75%. There is no such hard limit for raw shield strength. So the ideal setup is a combination of these, and it depends on what type of damage (thermal, kinetic, explosive, absolute) is most likely inflicted on you, and whether your ship needs to be lightweight.

Btw, you can increase raw strength not only with heavy duty boosters but also with Guardian shield reinforcements, in case you run out of utility mounts.
14 Aug 2021, 3:30am
is anyone here on PS4?

this is the most broken game i have ever played.

delete. elite.
14 Aug 2021, 4:15am
Lordmathis anyone here on PS4?

this is the most broken game i have ever played.

delete. elite.

       
I'm currently on psn. I wish the game had support for my hotas setup like warthunder does. Makes me want to build a new  game pc at times because of the sloppy dog fighting. Haven't been on my game pc in almost 5 years. Had dual gforce 8800's in it. Doubt it would run Elite.


Last edit: 14 Aug 2021, 4:55am
14 Aug 2021, 8:33am
Co'hen MacBain
Burstar Hmm, consider this.


I've seen a couple of suggested builds like this recently, which go for all resistance augmented shield boosters, and no heavy duty. The other one which comes to mind was the fully-engineered Krait MkII at https://sites.google.com/view/ed-pve-combat/builds/recommended-progression (posted by Episparh a while back).

I'm starting to wonder if I'm misreading the stats on EDSY or Coriolis, because whenever I see a build like that, based on my own experience tinkering with builds I swap out one Resistance booster for a Heavy Duty, and all the stats improve (apart from mass). When I say "all the stats" I mean the effective shield strength rather than the actual resist %, because I assume those are the numbers we should care about?

Usually, if I disagree with more experienced players, it means I'm wrong Am I missing some other downside of Heavy Duty, or just plain misreading the numbers? Or is the extra 10T mass a much bigger deal than I think it should be?


The reasons all Res boosters makes sense despite the numbers (and diminishing returns so long as you don't get crazy) is because this is a PVE build capitalizing on the high regen of the Bi-Weave shields. The idea being that every point regenerated gets effectively multiplied by its resistances. The numbers on EDSY or Coriolis show constant damage survivability which is useful but doesn't tell the whole story as you can see now.

Essentially what you're doing is taking a small hit in rapid damage survivability (something you can easily compensate for with your flying and Shield Cell banks) in order to make the build better over the long haul fights like CZ's or Haz Res sites.


Last edit: 14 Aug 2021, 8:38am
14 Aug 2021, 9:36am
BurstarThe reasons all Res boosters makes sense despite the numbers (and diminishing returns so long as you don't get crazy) is because this is a PVE build capitalizing on the high regen of the Bi-Weave shields. The idea being that every point regenerated gets effectively multiplied by its resistances. The numbers on EDSY or Coriolis show constant damage survivability which is useful but doesn't tell the whole story as you can see now.

Essentially what you're doing is taking a small hit in rapid damage survivability (something you can easily compensate for with your flying and Shield Cell banks) in order to make the build better over the long haul fights like CZ's or Haz Res sites.

Ah, that makes sense - thanks all
14 Aug 2021, 1:58pm
My first Mamba was a high resistance build. Thermal resistant fast charging bi-weave generator and lots of resistance augmented shield boosters. I remember I took it to a hazRES for testing, and one hard collision took the shields down.

My second Mamba was the opposite. Reinforced high capacity A-rated generator, A-rated heavy duty boosters, Guardian shield reinforcements. Shields on that build never went down once. The downside: basically no recovery while playing, so when shield capacity went low, I had to jump to a station or carrier to recharge.

My current build is a middle ground: setup like before, except I'm using a reinforced fast charging bi-weave generator. Now my shields fully recover while I collect the materials of the ships I've killed. Ramming is no longer an accident best to be avoided but a viable combat tactic. Best of both worlds, highly recommended IMHO (for PvE at least).
14 Aug 2021, 2:21pm
... and if you put 4 pips to sys before

Sakashiro...one hard collision took the shields down.
14 Aug 2021, 2:35pm
Episparh... and if you put 4 pips to sys before

Sakashiro...one hard collision took the shields down.


That would have helped of course, but it was an accident, not an intentional collision I could prepare for.
14 Aug 2021, 3:49pm
I personally find the usefulness of ramming the most distasteful part of Elite combat. Maybe if it felt more visceral? As it stands now with the right ship you can ram bounce against another ship multiple times with crazy decelerations and your character (NSFW) barely flinches. To me it is both overpowered and immersion breaking. I personally avoid it in PVE. PVP is ofc a whole other ball of wax
14 Aug 2021, 4:09pm
Absolute gold level reference right there
14 Aug 2021, 4:19pm
I sometimes ram small ships charging at me while their shields are down. It's a quick way to finish them off, and due to the difference in mass there is hardly any deceleration. For me at least.
14 Aug 2021, 6:43pm
its a wonderful feeling when a heavily shielded imperial cutter traveling at 400+ m/s splits apart a unshielded sidewinder like a melon.
14 Aug 2021, 7:04pm
I tend to ram a lot with my pacifier vulture. The ammo is scarce resource and needs synthesis. Shield on other hands recharge for free.
14 Aug 2021, 8:59pm


Have you ever managed to reply to a direct message sent by someone not on your friends list? I keep getting these errors, and it's frustrating.

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