Elite: Game talk
16 Aug 2021, 4:50am
Because of this I think my ship is too heavy and i'm losing FSD range . speaking of FSD do you require elements or commodity to use FSD because its states that i dont have a specific amount of materials to engage in FS drive ?..
16 Aug 2021, 5:04am
Capt KiffWow this is Great im part of ED community now... I have sooooooo many questions to ask lol. I guess for starters can someone tell me, in outfitting there is weapon and module classes that are arranged with numbers and letters. Can someone explain this please ?.
Because of this I think my ship is too heavy and i'm losing FSD range . speaking of FSD do you require elements or commodity to use FSD because its states that i dont have a specific amount of materials to engage in FS drive ?..
Welcome!
The numbers in modules and weapons represent their sizes. As for the letters it is more complicated.
For weapons - I cannot find much sense. For most of the modules: E - cheapest, D - lightest, C - middle ground but high power consumption , B - havier/most integrity, A - best overall performance)
More details: https://elite-dangerous.fandom.com/wiki/Outfitting
FSD boosting requires materials but you can travel without this in dense star regions. Engaging FSD usually gives you a message that your ship mass exceeds jump requirements. In this case you just replot route. It is essential that you exclude FSD injection from your GalMap plotting settings if you do not use it.
More info: https://elite-dangerous.fandom.com/wiki/Frame_Shift_Drive
Here are some ship building tools:
https://coriolis.io/
https://edsy.org/
They are not hard to learn how to use and you can experiment with your build ideas without having access to all modules or even when you are not in game.
o7
16 Aug 2021, 5:18am
Zentzlb
WTF are these builds, stop trying to shield tank a hull tank lol
They are actually trying to do a bank tank builds on hull tank. It is not bad idea for PvE but requires some juggling with power and heat. Pure hull tank probably is not a good idea for PvE. I personally prefer a fast recharging, high resistance small shield as a buffer.
16 Aug 2021, 5:34am
EpisparhCapt KiffWow this is Great im part of ED community now... I have sooooooo many questions to ask lol. I guess for starters can someone tell me, in outfitting there is weapon and module classes that are arranged with numbers and letters. Can someone explain this please ?.
Because of this I think my ship is too heavy and i'm losing FSD range . speaking of FSD do you require elements or commodity to use FSD because its states that i dont have a specific amount of materials to engage in FS drive ?..
Welcome!
The numbers in modules and weapons represent their sizes. As for the letters it is more complicated.
For weapons - I cannot find much sense. For most of the modules: E - cheapest, D - lightest, C - middle ground but high power consumption , B - havier/most integrity, A - best overall performance)
More details: https://elite-dangerous.fandom.com/wiki/Outfitting
FSD boosting requires materials but you can travel without this in dense star regions. Engaging FSD usually gives you a message that your ship mass exceeds jump requirements. In this case you just replot route. It is essential that you exclude FSD injection from your GalMap plotting settings if you do not use it.
More info: https://elite-dangerous.fandom.com/wiki/Frame_Shift_Drive
Here are some ship building tools:
https://coriolis.io/
https://edsy.org/
They are not hard to learn how to use and you can experiment with your build ideas without having access to all modules or even when you are not in game.
o7
Heyy thanks for the answer.. About the Q&A on the FSD, its funny because i was fly around in the mrk 3 for the longest time, and i wasnt picking up materials for the ship, but was able to get around just fine.. This problem started to happen after i bought my python ..
16 Aug 2021, 7:23am
I mainly unlocked them for my cargo and exploration ships, but thought I would try them out.
A little more tweaking to do on the engineering, and some more materials to collect Zzz.
But they don’t go down, t10s, Anacondas, ships in wings all minced!
16 Aug 2021, 8:15am
Capt Kiff
Heyy thanks for the answer.. About the Q&A on the FSD, its funny because i was fly around in the mrk 3 for the longest time, and i wasnt picking up materials for the ship, but was able to get around just fine.. This problem started to happen after i bought my python ..
Ok, I see your problem now. Cobra mk3 have relative high jump range while python's stock jump range is a joke. I remember my first python back in the end of 2019 - I had to do 6 jumps to reach a system which was 15ly away. Now I know the drill, when I am buying new ship I am using inara.cz or eddb.io to find a station that sells the ship and A rated FSD for it. Alternatively, you can switch back to old ship, travel and then transfer the ship.
The other problem you may have is the way you plot your route. There are particular settings of GalMap that adjust your route plotting.
I can give you some screenshots later after work but I it will be better if you tell me which version you play. Odyssey or Horizons?
16 Aug 2021, 8:36am
Question: If I do decide to equip weapons, what would be the most irritating ones I could put on a ship like that?
16 Aug 2021, 9:01am
SakashiroBought my second Courier yesterday. Found a station that had the ship and all the modules, at 15% discount, except for the high performance thrusters. Finished engineering on 7 modules, 5 more to go. Hope I'll finish today or tomorrow.
Question: If I do decide to equip weapons, what would be the most irritating ones I could put on a ship like that?
Reverberating cascade torpedoes and drag munitions pack hounds. You can light weight both.
16 Aug 2021, 9:23am
16 Aug 2021, 9:31am
SakashiroI can put class 2 lightweight weapons on all three hardpoints with almost no impact on speed. Reverberating cascade, drag munitions and mass lock munitions sounds like the ultimate pain-in-the-butt combination.
My Lunge can actually kill NPCs in medium ships if the two torps score. I have experimented also with PAs but using them means that you must be in very personal distance, something I would prefer to avoid even with my raw shields of 700+ MJ.
16 Aug 2021, 9:50am
EpisparhSakashiroBought my second Courier yesterday. Found a station that had the ship and all the modules, at 15% discount, except for the high performance thrusters. Finished engineering on 7 modules, 5 more to go. Hope I'll finish today or tomorrow.
Question: If I do decide to equip weapons, what would be the most irritating ones I could put on a ship like that?
Reverberating cascade torpedoes and drag munitions pack hounds. You can light weight both.
Is Saka going to be the chaser once the interdiction is complete, because if not mines might be the way to go instead of torps, but yeah those engineering effects are top notch annoying. Maybe target lock breaker munitions too...
16 Aug 2021, 10:01am
Just looked up the available experimentals for mines. Ion disruptor, radiant canister and shift-lock canister look interesting. I could use all of those at the same time!
16 Aug 2021, 10:39am
SakashiroBought my second Courier yesterday. Found a station that had the ship and all the modules, at 15% discount, except for the high performance thrusters. Finished engineering on 7 modules, 5 more to go. Hope I'll finish today or tomorrow.
Question: If I do decide to equip weapons, what would be the most irritating ones I could put on a ship like that?
Mines with ion disruptor / reverberating cascade. Shock mines. Force shell cannons. Frags with drag munitions. Phasing cytoscramblers. Long range railguns. Packhounds. Had a lot of fun with my own harassment courier
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