Inara API

More about Inara API is on the API page, general dev guidelines are here and more detailed documentation about the events and data format here.

Just a note for tool authors using Inara API - please ensure your apps are doing  TWO requests per minute AT MAXIMUM. As I have discovered, many users are using multiple apps at once (nothing wrong with that), but are also updating their profiles from all of the applications at once, which is causing quite serious overhead. For such reason, I have needed to make API requests limits much tighter. For bots and other similar non-demanding apps are requests rates set same as before. If do you need another requests rate limit, please send me a PM.

Inara API update for Odyssey:
  • The header property isDeveloped was renamed to less confusing isBeingDeveloped. You don't need to change anything on your end though, the old property will still work.
  • A new event addCommanderTravelLand for commanders landing on the celestial body was added (should be triggered at journal's Touchdown, DropShipDeploy and similar).
  • The events addCommanderTravelCarrierJump, addCommanderTravelDock, addCommanderTravelFSDJump and setCommanderTravelLocation now contain optional properties for the star system coordinates, celestial body and celestial body coordinates. It's not required to set, it may however help to further precise commander's location when the star system is not in the database, etc.
  • The events addCommanderTravelDock, addCommanderTravelFSDJump and addCommanderTravelLand are now having boolean properties isTaxiShuttle and isTaxiDropship for travelling with Apex or Frontline Solutions ships.
  • New events setCommanderInventory, resetCommanderInventory, setCommanderInventoryItem, addCommanderInventoryItem and delCommanderInventoryItem added. Those are supposed for handling the new Odyssey events like ShipLockerMaterials and similar, you can however use it also for the existing engineering materials or ship cargo instead of the existing dedicated events (but you do not need to, they are not going anywhere).
  • New events setCommanderSuitLoadout, updateCommanderSuitLoadout and delCommanderSuitLoadout for the suit loadouts added.
15 Feb 2018, 3:12pm
With the addition of the community goals id in the setCommunityGoal event, is it planned to expose this id in the getCommunityGoalsRecent event ? Sometimes Frontier gives two community goals the same title, which can confuse my app backend
15 Feb 2018, 3:48pm
No problem, the Frontier's goal ID added.
15 Feb 2018, 3:51pm
Perfect, thanks !
05 Mar 2018, 7:39pm
Disregard. Found fix.

Last edit: 05 Mar 2018, 8:34pm
06 Mar 2018, 10:20am
I have unlocked Engineers prior to using the API (trough EDMarketConnector) but those are not updated on the Inara site as unlocked.
(Not even after visiting and doing a new upgrade)
Can I manually flag them as unlocked somehow?


Last edit: 06 Mar 2018, 11:23am
06 Mar 2018, 1:52pm
Yes, it is a current limitation. You can set the initial state manually here.
06 Mar 2018, 4:56pm
Artie, since you have all this material/trader/blueprint tracking now, maybe we can get a change to when the 3rd parties are allowed to update. Say, on Docking instead of the First FSD jump after undock (according to EDMC) so we can get a little more updates to help us plan things out?

I know being real-time would drive your servers into a frenzy, but docking would not hurt that much would it?

Most of us, I would think, dock up after USS hunting or Surface prospecting/mining to check what we are missing, so it sort of makes sense. I mean we can force it now by logging out and back in, but that is not really productive either, and probably hits your servers more.
06 Mar 2018, 5:23pm
I have no problem with updates on dockings/undockings. And as far as I know, EDMC is doing the updates on such events, too.
06 Mar 2018, 8:23pm
ArtieI have no problem with updates on dockings/undockings. And as far as I know, EDMC is doing the updates on such events, too.


When I asked him Today, he said only on Start, First FSD Jump and stuff like Promotions.

https://forums.frontier.co.uk/showthread.php/225287-Elite-Dangerous-Market-Connector-(EDMC)?p=6475450&viewfull=1#post6475450

If it was Docking that would be super!
07 Mar 2018, 1:07am
ArtieYes, it is a current limitation. You can set the initial state manually here.


Ah, have been looking there, but obviously not good enough - Now I see the buttons on the right, thank you.
12 Mar 2018, 3:34pm
Just curious, have now passenger missions added destination faction in journal?
13 Mar 2018, 1:26pm
Hello everyone i'm new here, so how i can "turn on" Inara API? is an app?
I'm on Xbox one and idk any method to sync, anyone know?
Thank you Cmdrs o7
13 Mar 2018, 3:29pm
For Console players sadly there is no way to automatically sync your stats. You're left with manual updates only.


The Inara API only gets utilized by third-party tools, such as EDMC, which is a program you can run along the game if you're on PC, and puts your game data onto Inara.
13 Mar 2018, 5:12pm
LeifFor Console players sadly there is no way to automatically sync your stats. You're left with manual updates only.


The Inara API only gets utilized by third-party tools, such as EDMC, which is a program you can run along the game if you're on PC, and puts your game data onto Inara.


if it's possible that can be amazing... thank you
27 Mar 2018, 3:20pm
2 things would be fine:

- a status-bar like ingame for community goals
- would be cool to see a value for the ships with cargo capacity at start and a max value when using best modifications for it
same with jump width. perhaps other values like hull and shields...

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