Inara API

More about Inara API is on the API page, general dev guidelines are here and more detailed documentation about the events and data format here.

Just a note for tool authors using Inara API - please ensure your apps are doing  TWO requests per minute AT MAXIMUM. As I have discovered, many users are using multiple apps at once (nothing wrong with that), but are also updating their profiles from all of the applications at once, which is causing quite serious overhead. For such reason, I have needed to make API requests limits much tighter. For bots and other similar non-demanding apps are requests rates set same as before. If do you need another requests rate limit, please send me a PM.

Inara API update for Odyssey:
  • The header property isDeveloped was renamed to less confusing isBeingDeveloped. You don't need to change anything on your end though, the old property will still work.
  • A new event addCommanderTravelLand for commanders landing on the celestial body was added (should be triggered at journal's Touchdown, DropShipDeploy and similar).
  • The events addCommanderTravelCarrierJump, addCommanderTravelDock, addCommanderTravelFSDJump and setCommanderTravelLocation now contain optional properties for the star system coordinates, celestial body and celestial body coordinates. It's not required to set, it may however help to further precise commander's location when the star system is not in the database, etc.
  • The events addCommanderTravelDock, addCommanderTravelFSDJump and addCommanderTravelLand are now having boolean properties isTaxiShuttle and isTaxiDropship for travelling with Apex or Frontline Solutions ships.
  • New events setCommanderInventory, resetCommanderInventory, setCommanderInventoryItem, addCommanderInventoryItem and delCommanderInventoryItem added. Those are supposed for handling the new Odyssey events like ShipLockerMaterials and similar, you can however use it also for the existing engineering materials or ship cargo instead of the existing dedicated events (but you do not need to, they are not going anywhere).
  • New events setCommanderSuitLoadout, updateCommanderSuitLoadout and delCommanderSuitLoadout for the suit loadouts added.
05 Jun 2018, 2:21pm
What does the ship loadout -to- Inara key on.
The name matches precisely to the letter and space and case.
The ship ID is text and also matches.
Still... no loadout details on Inara after a week using MC.
Two new ship listings made the same day.
One works - the other not.
05 Jun 2018, 4:00pm
Depends on the journal events. The ship loadouts are usually written on the session start for the actual ship, ship swaps and on the loadout changes.
06 Jun 2018, 3:59am
Ship loadout still reporting unknown.
Changed ship name. Changed loadout. Ran ship around. - No effect.
Changed ship name back. Changed loadout again. Ran ship around. - No effect.
Just don't know what could be the hang up.
Ship game ID #144
06 Jun 2018, 1:06pm
No idea, I have no recent logs for that, so I cannot check. For the ship loadout changes is just the ship type and ID important, so the name changes shouldn't affect anything in that regard. You can try to log out sitting in that ship and log back, if it helps. If nothing will happen, please send me your journal to elite@inara.cz and I will take a look what is wrong.
06 Jun 2018, 2:08pm
I'll let you know what I find. The MC tool makes all the right beeps and scribble sounds doing it's thing while I am in the ship. All other reports seem to get pushed up for other ships. Just not that one newest ship. It's ship number 30 in my collection. A second light-weight crafted shieldless Cutter designed for speedy mass cargo hauling. I don't think there is a cap on the number of ships. I will be dumping several unused ships very soon anyway and maybe that will tell. Gotta free up more storage space first.
07 Jun 2018, 9:25pm
Can / how can I use this for PS4?
07 Jun 2018, 9:26pm
Stripped and sold two ships. Down to 28 count.
The newer Cutter (ship ID #144 in all accounts) is still being ignored.
Been over everything and see no reason for for the loadout being skipped.
07 Jun 2018, 9:38pm
Cory280Can / how can I use this for PS4?


You can't. Unfortunately, it's a limitation of Sony. You can still manually update your info though.
08 Jun 2018, 12:19am
Whiplash 1983Stripped and sold two ships. Down to 28 count.
The newer Cutter (ship ID #144 in all accounts) is still being ignored.
Been over everything and see no reason for for the loadout being skipped.

As I have checked the API logs, no loadout for that Cutter was received. I don't know where the issue is, but definitely not on Inara's side. If do you see this Cutter loadout in the journals which was ignored by EDMC, please report the possible problem to Otis on the EDMC Github page. But there is quite possible that the loadout simply wasn't written there, depends on the operations made with that ship. As I've mentioned, safe bet should be logout/login while using the ship.


Last edit: 08 Jun 2018, 12:24am
08 Jun 2018, 4:29am
I have made an official enquiry into the Microsoft issue on their support website and started a discussion about the issue in question on the xbox live website. If I can at least get them to look into it then maybe I can get an answer as to why they are limiting the potential for the game needlessly. Easily half the game is on your site pretty much so in not allowing a simple trade of data they are cutting us off the rest of the game. We should be able to have access to everything the PC has it's stupid.
08 Jun 2018, 3:25pm
@ Artie
Thanks -
The New Cutter log is being generated.
It's just sitting there Just being ignored by the MC tool.
I will look more at it from that point.
16 Jun 2018, 4:57am
In EDDiscovery issue #1994, Disorganise is getting "Unable to erase the ship loadout" when trying to submit a couple of their ships.
27 Jun 2018, 6:27pm
So how about some instructions on how to install the API to connect to this website. I'm taken to a github download with zero direction or sense on how to get this running. Really?! What a joke
27 Jun 2018, 6:49pm
You don't install the API. The API is used by other software to talk to Inara. What software are you trying to use? EDMC?
27 Jun 2018, 7:09pm
BeavertronSo how about some instructions on how to install the API to connect to this website. I'm taken to a github download with zero direction or sense on how to get this running. Really?! What a joke

Don't miss the links posted in the sticky at the top of this thread too..

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Inara API is... well... see sticky post for the details.