Weapon

MagStorm
︎

MagStorm

Common Heavy
︎
Phys
9
Ammo
.50 MI
Mag
160
Rounds max
-
Fire rate
400
Range
40
Accuracy
50.5%
Mass
12
Value
17,390
Mods max
2

MagStorm variants

WeaponDmgDPSValueLvl
MagStorm 9
60.017,3901
Calibrated MagStorm12
80.019,56445
Refined MagStorm16
106.725,21655
Advanced MagStorm20
133.326,95565

Where to get MagStorm

Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available weapon mods

BarrelDescription
Standard BarrelStandard issue barrel.
InternalDescription
Hair TriggerInstalls a lighter trigger pull for increased Fire Rate.
High VelocityInternal module that increases Accuracy and Range.
No Mod (internal)Empty internal module.
Magazine and batteryDescription
Armor-piercing RoundsMore powerful casing can penetrate even the sturdiest armors.
Depleted Uranium RoundsBuilt using depleted uranium, these rounds can penetrate any armor.
Standard MagazineStandard issue magazine.
LaserDescription
No Mod (laser)Empty laser sight attachment.
MuzzleDescription
No Mod (muzzle)Empty muzzle attachment.
OpticsDescription
Iron SightsStandard issue iron sights.
ReceiverDescription
Fully AutomaticReceiver that fires continuously while the trigger is pulled.
Stock and gripsDescription
Standard GripStandard issue grip.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3RendRestores Health when killing an enemy.
2Rip and TearMelee attacks can hit multiple targets.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Unstoppable ForceImmunity to stagger.
2Vampire'sChance that humans drop extra Med Packs on death.