Weapon
︎
Old Earth Shotgun
Common Shotgun︎
Phys73
Mag
6
6
Rounds max
-
-
Fire rate
6
6
Range
20
20
Accuracy
56.3%
56.3%
Mass
3.6
3.6
Value
2,870
2,870
Mods max
5
5
Old Earth Shotgun variants
Weapon | Dmg | DPS | Value | Lvl |
---|---|---|---|---|
Old Earth Shotgun | 73 | 7.3 | 2,870 | 1 |
Calibrated Old Earth Shotgun | 119 | 11.9 | 5,740 | 20 |
Refined Old Earth Shotgun | 172 | 17.2 | 7,175 | 30 |
Advanced Old Earth Shotgun | 233 | 23.3 | 10,045 | 40 |
Where to get Old Earth Shotgun
- Vendor ︎ Kryx ︎ Aludra Tahan 2x / lvl 10+
- Vendor ︎ Alpha Centauri ︎ Anya Griffon 3x / lvl 10+
- Vendor ︎ Cheyenne ︎ Belle Rowland 2x
- Vendor ︎ Valo ︎ Carlos Shenton 2x / lvl 10+
- Vendor ︎ Alpha Centauri ︎ Clint De Haven lvl 10+
- Vendor ︎ Cheyenne ︎ Duncan Lynch lvl 10+
- Vendor ︎ Cheyenne ︎ Emerson Shepherd lvl 10+
- Vendor ︎ Valo ︎ Fast Hoang lvl 10+
- Vendor ︎ Volii ︎ Frank Renick 3x / lvl 10+
- Vendor ︎ Volii ︎ Hatchet 2x / lvl 10+
- Vendor ︎ Volii ︎ Kolman Lang lvl 10+
- Vendor ︎ Sol ︎ Lt. Gualter Azevedo lvl 10+
- Vendor ︎ Kavnyk ︎ Makola JubavDLC 2x / lvl 10+
- Vendor ︎ Sol ︎ Manaaki Almonte lvl 10+
- Vendor ︎ Wolf ︎ Marcel Duris lvl 10+
- Vendor ︎ Kavnyk ︎ Marlana VolavDLC 3x / lvl 10+
- Vendor ︎ Kryx ︎ Radley Jaso lvl 10+
- Vendor ︎ Volii ︎ Styx 3x / lvl 10+
- Vendor ︎ Alpha Centauri ︎ Vicente Salinas 2x / lvl 10+
- Vendor ︎ Alpha Centauri ︎ Zoe Kaminski lvl 10+
Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.
Available weapon mods
Barrel | Description |
---|---|
Short Barrel | Increases Aiming speed at the cost of Accuracy, Recoil control, and Magazine size. |
Standard Barrel | Standard issue barrel. |
Internal | Description |
---|---|
Hair Trigger | Installs a lighter trigger pull for increased Fire Rate. |
High Powered | Increases Damage done. |
High Velocity | Internal module that increases Accuracy and Range. |
No Mod (internal) | Empty internal module. |
Magazine and battery | Description |
---|---|
EM-charged Shot | EM-charged ballistic rounds, typically non-lethal. |
Flechette Rounds | Multiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect. |
Slug Shots | Single, large projectiles that can be fired much further and do vastly more Damage. |
Standard Shells | Standard issue magazine. |
Laser | Description |
---|---|
No Mod (laser) | Empty laser sight attachment. |
Muzzle | Description |
---|---|
Choke | Muzzle device specially designed to reduce shotgun spread. |
Compensator | Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy. |
Muzzle Brake | Increases long-range Accuracy and Stability at the cost of Hip-Fire accuracy. |
No Mod (muzzle) | Empty muzzle attachment. |
Supressor | Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range. |
Stock and grips | Description |
---|---|
Stock | A full stock for better Recoil management. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Anti-Personnel | +10% damage against humans. |
1 | Berserker | Does more damage the less armor one has. |
1 | Brawler's | Deals double damage when gun bashing. |
2 | Chilling | Chance to freeze target. |
3 | Concussive | Small chance to knock down targets. |
1 | Cornered | Damage increases as health decreases. |
2 | Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Small chance to demoralize a target. |
1 | Disassembler | +20% damage against robots. |
3 | Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Randomly switches to explosive rounds. |
1 | Extended Magazine | Doubles the base magazine capacity. |
1 | Exterminator | +30% damage against aliens. |
3 | Frenzy | Small chance to frenzy a target. |
1 | Furious | Each consecutive hit deals more damage. |
2 | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
2 | Incendiary | Randomly deals incendiary damage. |
1 | Instigating | Deals double damage to targets with full health. |
2 | Lacerate | Randomly applies a bleed effect to the target. |
1 | Lawful | +20% damage to Spacer and Ecliptic enemies. |
2 | Marksman's | +15% damage while aiming. |
3 | One Inch Punch | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. |
2 | Poison | Randomly deals poison damage and slows the target. |
2 | Radioactive | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | +25% increase in attack speed. |
3 | Shattering | Break through even the strongest armor. |
3 | Skip Shot | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Small chance to stagger enemies. |
2 | Swashbuckling | Human enemies drop more credits. |
3 | Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Premium build materials make this weapon light as a feather. |
2 | Vampire's | Chance that humans drop extra Med Packs on death. |