Weapon

︎

Arc Might Plasma Cutter

Common Heavy
︎
Engy
18
Mag
100
Rounds max
-
Fire rate
75
Range
20
Accuracy
45.6%
Mass
5.3
Value
3,065
Mods max
5

Arc Might Plasma Cutter variants

WeaponDmgDPSValueLvl
Arc Might Plasma Cutter 18
22.53,0651
Calibrated Arc Might Plasma Cutter36
45.04,59814
Refined Arc Might Plasma Cutter59
73.85,36424
Advanced Arc Might Plasma Cutter85
106.37,27934

Where to get Arc Might Plasma Cutter

Obtained during the Bounty: The Starjacker mission.

Available weapon mods

Magazine and batteryDescription
Large Magazine (Plasma Cutter)Increased ammo capacity.
Standard MagazineStandard issue magazine.
MuzzleDescription
Focus NozzleIncreases Damage, Headshot Damage, and Range.
Long FlapIncreases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
No Mod (muzzle)Empty muzzle attachment.
Standard FlapStandard issue barrel.
Stock and gripsDescription
Large Shielded GripA larger shielded-grip to vastly increase Recoil Control at the cost of Aim Down Sights speed. Slightly increases long-range Accuracy.
Shielded GripA shielded grip to increase Recoil Control at the cost of Aim Down Sights speed. Slightly increases long-range Accuracy.
Standard GripStandard issue grip.
AdditiveDescription
AccelerantIncreased rate of fire but less accurate.
No additiveNo additive used.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Vampire'sChance that humans drop extra Med Packs on death.