Weapon
︎
Arc Might Plasma Cutter
Common Heavy︎
Engy18
Mag
100
100
Rounds max
-
-
Fire rate
75
75
Range
20
20
Accuracy
45.6%
45.6%
Mass
5.3
5.3
Value
3,065
3,065
Mods max
5
5
Arc Might Plasma Cutter variants
Weapon | Dmg | DPS | Value | Lvl |
---|---|---|---|---|
Arc Might Plasma Cutter | 18 | 22.5 | 3,065 | 1 |
Calibrated Arc Might Plasma Cutter | 36 | 45.0 | 4,598 | 14 |
Refined Arc Might Plasma Cutter | 59 | 73.8 | 5,364 | 24 |
Advanced Arc Might Plasma Cutter | 85 | 106.3 | 7,279 | 34 |
Where to get Arc Might Plasma Cutter
Obtained during the Bounty: The Starjacker mission.
Available weapon mods
Magazine and battery | Description |
---|---|
Large Magazine (Plasma Cutter) | Increased ammo capacity. |
Standard Magazine | Standard issue magazine. |
Muzzle | Description |
---|---|
Focus Nozzle | Increases Damage, Headshot Damage, and Range. |
Long Flap | Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed. |
No Mod (muzzle) | Empty muzzle attachment. |
Standard Flap | Standard issue barrel. |
Stock and grips | Description |
---|---|
Large Shielded Grip | A larger shielded-grip to vastly increase Recoil Control at the cost of Aim Down Sights speed. Slightly increases long-range Accuracy. |
Shielded Grip | A shielded grip to increase Recoil Control at the cost of Aim Down Sights speed. Slightly increases long-range Accuracy. |
Standard Grip | Standard issue grip. |
Additive | Description |
---|---|
Accelerant | Increased rate of fire but less accurate. |
No additive | No additive used. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Anti-Personnel | +10% damage against humans. |
1 | Berserker | Does more damage the less armor one has. |
1 | Brawler's | Deals double damage when gun bashing. |
2 | Chilling | Chance to freeze target. |
3 | Concussive | Small chance to knock down targets. |
1 | Cornered | Damage increases as health decreases. |
2 | Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Small chance to demoralize a target. |
1 | Disassembler | +20% damage against robots. |
3 | Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Randomly switches to explosive rounds. |
1 | Extended Magazine | Doubles the base magazine capacity. |
1 | Exterminator | +30% damage against aliens. |
3 | Frenzy | Small chance to frenzy a target. |
1 | Furious | Each consecutive hit deals more damage. |
2 | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
2 | Incendiary | Randomly deals incendiary damage. |
1 | Instigating | Deals double damage to targets with full health. |
2 | Lacerate | Randomly applies a bleed effect to the target. |
1 | Lawful | +20% damage to Spacer and Ecliptic enemies. |
2 | Marksman's | +15% damage while aiming. |
3 | One Inch Punch | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. |
2 | Poison | Randomly deals poison damage and slows the target. |
2 | Radioactive | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | +25% increase in attack speed. |
3 | Shattering | Break through even the strongest armor. |
3 | Skip Shot | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Small chance to stagger enemies. |
2 | Swashbuckling | Human enemies drop more credits. |
3 | Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Premium build materials make this weapon light as a feather. |
2 | Vampire's | Chance that humans drop extra Med Packs on death. |