Weapon

Blast Radius
︎

Blast Radius

Rare Shotgun
︎
Phys
32
︎
Engy
94
Mag
8
Rounds max
-
Fire rate
14
Range
20
Accuracy
61.2%
Mass
7
Value
23,166
Mods max
7
Explosive
Randomly switches to explosive rounds.
Tip: You can track your items collected here on Inara while signed in.

Where to get Blast Radius

Can be randomly obtained when trading Astra for gear with Stache.
  • Vendor ︎ Cheyenne ︎ Stache
Please note that the vendor's stock is partially random, so item availability or amounts are not guaranteed. You may try your luck another (in-game) day after the vendor's reset. Also, some items, ships and ship modules are restricted based on the player's level.

Available weapon mods

BarrelDescription
Extended BarrelVastly increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
Long BarrelIncreases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed.
Standard BarrelStandard issue barrel.
InternalDescription
AmplifierAmplifies power output, increasing Damage.
No Mod (internal)Empty internal module.
OverclockedIncreases Rate of Fire.
Magazine and batteryDescription
Annihilator RoundsBanned by almost every government, these rounds produce a disease-like effect that spreads to any target that gets too close.
Standard MagazineStandard issue magazine.
LaserDescription
Laser SightLaser Sight attachment to help with target acquisition and increase Accuracy.
No Mod (laser)Empty laser sight attachment.
Recon Laser SightMarks enemies while Aiming, and greatly increases Accuracy.
MuzzleDescription
Double Barel MuzzleChanges rounds fired to go through a two-barreled attachment for different spread shots.
Focal LensSpecialized lenses vastly increase Accuracy.
Focus NozzleIncreases Damage, Headshot Damage, and Range.
No Mod (muzzle)Empty muzzle attachment.
Standard MuzzleStandard issue muzzle.
OpticsDescription
Iron SightsStandard issue iron sights.
Reflex SightReflex sights for quicker target acquisition and visibility.
ReceiverDescription
Semi-automaticReceiver that fires once per trigger pull.
Stock and gripsDescription
Ergonomic StockA comfortable stock that helps increase Accuracy and Aim Down Sights speed.
Standard StockStandard issue grip.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3RendRestores Health when killing an enemy.
2Rip and TearMelee attacks can hit multiple targets.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Unstoppable ForceImmunity to stagger.
2Vampire'sChance that humans drop extra Med Packs on death.