Weapon
︎
Jake's Hangover Cure
Common Shotgun︎
Phys32
︎
Engy94
Mag
8
8
Rounds max
-
-
Fire rate
14
14
Range
20
20
Accuracy
54.7%
54.7%
Mass
7
7
Value
12,870
12,870
Mods max
7
7
Installed modsOptics ︎ Iron SightsReceiver ︎ Semi-automaticBarrel ︎ Standard BarrelMagazine and battery ︎ Standard MagazineMuzzle ︎ Standard MuzzleStock and grips ︎ Standard Stock
Tip: You can track your items collected here on Inara while signed in.
Where to get Jake's Hangover Cure
Found behind the bar at Jake’s in the Well, New Atlantis, Alpha Centauri.
Available weapon mods
Barrel | Description |
---|---|
Extended Barrel | Vastly increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed. |
Long Barrel | Increases Accuracy, Recoil control, and Range at the cost of Aim Down Sight speed. |
Standard Barrel | Standard issue barrel. |
Internal | Description |
---|---|
Amplifier | Amplifies power output, increasing Damage. |
No Mod (internal) | Empty internal module. |
Overclocked | Increases Rate of Fire. |
Magazine and battery | Description |
---|---|
Annihilator Rounds | Banned by almost every government, these rounds produce a disease-like effect that spreads to any target that gets too close. |
Standard Magazine | Standard issue magazine. |
Laser | Description |
---|---|
Laser Sight | Laser Sight attachment to help with target acquisition and increase Accuracy. |
No Mod (laser) | Empty laser sight attachment. |
Recon Laser Sight | Marks enemies while Aiming, and greatly increases Accuracy. |
Muzzle | Description |
---|---|
Double Barel Muzzle | Changes rounds fired to go through a two-barreled attachment for different spread shots. |
Focal Lens | Specialized lenses vastly increase Accuracy. |
Focus Nozzle | Increases Damage, Headshot Damage, and Range. |
No Mod (muzzle) | Empty muzzle attachment. |
Standard Muzzle | Standard issue muzzle. |
Optics | Description |
---|---|
Iron Sights | Standard issue iron sights. |
Reflex Sight | Reflex sights for quicker target acquisition and visibility. |
Receiver | Description |
---|---|
Semi-automatic | Receiver that fires once per trigger pull. |
Stock and grips | Description |
---|---|
Ergonomic Stock | A comfortable stock that helps increase Accuracy and Aim Down Sights speed. |
Standard Stock | Standard issue grip. |
Possible legendary effects/traits
Slot | Prefix | Effect |
---|---|---|
1 | Anti-Personnel | +10% damage against humans. |
1 | Berserker | Does more damage the less armor one has. |
1 | Brawler's | Deals double damage when gun bashing. |
2 | Chilling | Chance to freeze target. |
3 | Concussive | Small chance to knock down targets. |
1 | Cornered | Damage increases as health decreases. |
2 | Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
2 | Crippling | Deals +30% damage on the next attack after hitting a target's limbs. |
3 | Demoralizing | Small chance to demoralize a target. |
1 | Disassembler | +20% damage against robots. |
3 | Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. |
3 | Explosive | Randomly switches to explosive rounds. |
1 | Extended Magazine | Doubles the base magazine capacity. |
1 | Exterminator | +30% damage against aliens. |
3 | Frenzy | Small chance to frenzy a target. |
1 | Furious | Each consecutive hit deals more damage. |
2 | Handloading | Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion. |
2 | Incendiary | Randomly deals incendiary damage. |
1 | Instigating | Deals double damage to targets with full health. |
2 | Lacerate | Randomly applies a bleed effect to the target. |
1 | Lawful | +20% damage to Spacer and Ecliptic enemies. |
2 | Marksman's | +15% damage while aiming. |
3 | One Inch Punch | Rounds fire in a shotgun-like spread. |
1 | Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. |
2 | Poison | Randomly deals poison damage and slows the target. |
2 | Radioactive | Randomly deals radioactive damage and demoralizes the target. |
2 | Rapid | +25% increase in attack speed. |
3 | Shattering | Break through even the strongest armor. |
3 | Skip Shot | Every fourth shot fires two projectiles at once. |
1 | Space-Adept | +30% damage while in space, and -15% damage while on a planet. |
2 | Staggering | Small chance to stagger enemies. |
2 | Swashbuckling | Human enemies drop more credits. |
3 | Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
3 | Titanium Build | Premium build materials make this weapon light as a feather. |
2 | Vampire's | Chance that humans drop extra Med Packs on death. |