Weapon

︎

Super Shotgun

Legendary Shotgun
︎
Phys
80
Mag
1
Rounds max
-
Fire rate
28
Range
20
Accuracy
43.4%
Mass
3
Value
2,475
Mods max
6
Exterminator
+30% damage against aliens.
Rend
Restores Health when killing an enemy.
Unstoppable Force
Immunity to stagger.
This game content requires Creations free unlock

Super Shotgun variants

WeaponDmgDPSValueLvl
Super Shotgun 80
37.32,4751
Calibrated Super Shotgun146
68.14,95040
Refined Super Shotgun222
103.68,66350
Advanced Super Shotgun308
143.712,99460

Where to get Super Shotgun

Can be obtained during the At Hell's Gate quest.

Available weapon mods

BarrelDescription
Meat Hook BarrelWith DOOM accents.
Standard BarrelStandard issue barrel.
InternalDescription
High PoweredIncreases Damage done.
High VelocityInternal module that increases Accuracy and Range.
Magazine and batteryDescription
EM-charged ShotEM-charged ballistic rounds, typically non-lethal.
Flechette RoundsMultiple razor-edged rounds that slice through unarmed targets and cause a bleeding effect.
Hornet NestExplosive rounds explode downwards into a cluster of mini-explosions.
Slug ShotsSingle, large projectiles that can be fired much further and do vastly more Damage.
Standard ShellsStandard issue magazine.
OpticsDescription
No Rear SightRemoves the rear sight.
Rear SightAdds a rear sight.
ReceiverDescription
Semi-automaticReceiver that fires once per trigger pull.
Stock and gripsDescription
Standard StockStandard issue grip.

Possible legendary effects/traits

SlotPrefixEffect
1Anti-Personnel+10% damage against humans.
1BerserkerDoes more damage the less armor one has.
1Brawler'sDeals double damage when gun bashing.
2ChillingChance to freeze target.
3ConcussiveSmall chance to knock down targets.
1CorneredDamage increases as health decreases.
2CorrosiveRandomly deals corrosive damage and reduces the targets' armor over 6 seconds.
2CripplingDeals +30% damage on the next attack after hitting a target's limbs.
3DemoralizingSmall chance to demoralize a target.
1Disassembler+20% damage against robots.
3ElementalRandomly deals Corrosive, Radiation, Poison, and Incendiary damage.
3ExplosiveRandomly switches to explosive rounds.
1Extended MagazineDoubles the base magazine capacity.
1Exterminator+30% damage against aliens.
3FrenzySmall chance to frenzy a target.
1FuriousEach consecutive hit deals more damage.
2HandloadingVolatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
2IncendiaryRandomly deals incendiary damage.
1InstigatingDeals double damage to targets with full health.
2LacerateRandomly applies a bleed effect to the target.
1Lawful+20% damage to Spacer and Ecliptic enemies.
2Marksman's+15% damage while aiming.
3One Inch PunchRounds fire in a shotgun-like spread.
1OxygenatedHold-breath time when aiming using a scoped weapon is increased.
2PoisonRandomly deals poison damage and slows the target.
2RadioactiveRandomly deals radioactive damage and demoralizes the target.
2Rapid+25% increase in attack speed.
3RendRestores Health when killing an enemy.
2Rip and TearMelee attacks can hit multiple targets.
3ShatteringBreak through even the strongest armor.
3Skip ShotEvery fourth shot fires two projectiles at once.
1Space-Adept+30% damage while in space, and -15% damage while on a planet.
2StaggeringSmall chance to stagger enemies.
2SwashbucklingHuman enemies drop more credits.
3TeslaRounds will sometimes emit electricity where they land that damages and slows nearby targets.
3Titanium BuildPremium build materials make this weapon light as a feather.
2Unstoppable ForceImmunity to stagger.
2Vampire'sChance that humans drop extra Med Packs on death.