Elite: Game talk

17 May 2024, 1:55am
Ralph ThumHello pilots,
I need help: I have a bounty on my head from a faction that has no stations or harbors or settlements with landing pads. As soon as I approach a settlement of the faction, I receive a warning for trespassing. How can I get rid of the bounty ...apart from having myself killed Thanks in advance for your help.



You need to find a station that has an Interstellar Factor contact. You can pay off fines and bounties there, but they charge an extra 25%.

From the wiki:
Interstellar Factor contacts are generally found in systems with low security. To identify systems with an Interstellar Factor, open the Galaxy Map and set it to map mode. Then, select "Services" from the drop-down menu and check "Interstellar Factors". Systems with stations that have an Interstellar Factor contact will show up as a green dot.
17 May 2024, 2:07am
Many thanks! I though the instellar factor isn't useble as long I'm wanted. I'll try to find one. Thanks again for the quick support.
17 May 2024, 2:31am
And yes, I think my own thought is stupid when I read it: logically, you have the status "wanted" if there are bounties on your head!
17 May 2024, 7:30am
Ralph ThumMany thanks! I though the instellar factor isn't useble as long I'm wanted. I'll try to find one. Thanks again for the quick support.

Interstellar Factor only refuses to pay off bounties(and fines) if you have notoriety… which is displayed in the right-hand panel on the first tab, in your ship at least.

Notoriety being what it is(a pretty dumb mechanic), goes up to 10 and decays with 1 point per 2 hours but you have to be logged in for it to go down(the main reason why it’s stupid). 1 point is accrued per ship kill, on-foot kills are ‘partial’ points.
17 May 2024, 8:34am
Hi! Anyone have any idea which ship we're gonna see next and <> when?

I'm collecting as much material as I can to prep for engineering, anyway, it's good to have a new ship, I still prefer my Corvette or Krait MK II, one has tons of shield and weapons ooomph, the other a fighter hangar, and like I've done for DCS I support the game by buying a ship I'm not gonna use that much.

Ralph ThumAnd yes, I think my own thought is stupid when I read it: logically, you have the status "wanted" if there are bounties on your head!


This happens to me from time to time when bounty hunting, not that I'm not careful to avoid blue on blue but sometimes a pirate has a bounty and is showing red in my system but not on his, so I end up with a fine and the label wanted... Pain in the backside.

I engineered an Imperial Eagle ship to visit the nearest interstellar factors, good thing about it, it looks good.

Kasumi Gotoon-foot kills are ‘partial’ points.

Yeah having to stay logged in is a bummer, I don't do footy jobs in this game (I signed up for the ships and transitioned to Odyssey later), but it's good to know. Thanks!
17 May 2024, 8:36am
Kasumi Goto Notoriety being what it is(a pretty dumb mechanic), goes up to 10 and decays with 1 point per 2 hours but you have to be logged in for it to go down(the main reason why it’s stupid). 1 point is accrued per ship kill, on-foot kills are ‘partial’ points.


The reason of it some peoples as usual abused the loopholes in the system thus it won't go away by get yourself blown into smithereens in a sidey, nor you can simply just pay off immediately if did something really bad or just wait it out offline. yes it suxxx, simply because in the heat of battle sometimes it can happen to shoot the wrong guy, but hey! If you want to be a good guy, or neutral you do better to got used to it, you can't just shoot to everything what moves or simply just exist. And the point of it? It's Suxxx to be a bad guy...
17 May 2024, 8:47am
BTW Folks...

I'm planning a trip to Colonia with my Fleet Carrier in the mid-term
, I could carry a couple of ships if you're interested.

It's not gonna be a race, I go at my pace and take the opportunity to honk 4/5 systems around the carrier between each jumps but I get there without the trouble to have to jump every mn or so...

I'll stay in Colonia a few days/weeks but no longer, then back by a different route, I'm equipped for repair/refuel so you're not gonna stay stranded if you're out and anything happens.

Minonian It's Suxxx to be a bad guy...

Yeah, seriously when you see gankers queuing to buy the Python MK II you end up wondering if it's even enough, even more so because nobody is going to take them down without one or at least in a 1 vs 1 scenario, that's something Developers haven't foreseen.

>>>>>

For those who were wondering about Python MK II pre-built rebuy cost.

If the pre-built ship is destroyed you will be able to redeploy it at no cost, but any additional modules you have added will require in-game credits to retrieve during re-buy.
Pre-built ships PYTHON MK II STELLAR

WTH? One more concession to gankers. Now they don't even get to pay Credits for the ship rebuy...


Last edit: 17 May 2024, 9:28am
17 May 2024, 10:16am
Let's just not talk about how much challenge someone holds whom only takes on n00bs... None, as far the other has a correctly engineered ship, and some peoples are in their mind to not protect these i'm rathernotsayingwhats. Which is as we know, let's just be frank! Even more dangerous as on their bad side.

Last edit: 17 May 2024, 10:29am
17 May 2024, 10:32am
MinonianLet's just not talk about how much challenge someone holds whom only takes on n00bs... None, as far the other has a correctly engineered ship, and some peoples are in their mind to not protect these i'm rathernotsayingwhats.


Agreed.

I'm too old and slow for the PVE challenges but I take pride on never having been a bully, plus, bots don't complain so let's go solo...

Having said that, in my own time I'd be more than happy to play open as a fuel rat, it will take some time, training and sorting out but eventually it's a role appealing to me.

Btw. Developers speaks about new ships needed for exploration, it might mean variants of ships such as the Krait Phantom or Asp Explorer...
17 May 2024, 10:42am
What they really need to heed the bazillions smaller problems which ones really draining our mood to play by the annoyance they cause, instead of starting a death spiral with things like their last stunt. You know the usual raising prices when the customers start to run out due of bad policies and even worse decisions. Result ---> less customer ---> more price raising and so on.

Hey, we are here to have fun, and not to see red because of the problems we constantly keep running into.

And to do this are actually works for a positive example see NMS & Cyberpunk.
17 May 2024, 1:31pm
For the time being, the Python MK II seems to be selling like cookies, so I guess it's a positive at least for the Developers.

Since I want my favorite game to keep going, I'm even thinking about getting myself a PYTHON MK II STELLAR, like I did get a F-18 or F-86 from DCS module developers, I rarely play them but I have them...
17 May 2024, 2:45pm
Thinder Btw. Developers speaks about new ships needed for exploration, it might mean variants of ships such as the Krait Phantom or Asp Explorer...


I'm not sure what they could do other than maybe give the ship some type of multiplier for jump range, maybe by removing weapon slots as a compromise. As it is, I am perfectly happy with my 50LY AspX. I am in no rush to go anywhere and tend to fully map the systems I go through, anyway.

It might be nice to have the space to carry more than one SRV, but I could do that if I was willing to sacrifice a larger optional compartment for a 2SRV hangar. Maybe another utility slot would help. I'd probably load it up with heat sinks for those unexpected "caught between two blue giants" moments.

I hope they don't add some wonky thing that preserves exploration data f the ship is destroyed. For me, I like the danger of losing weeks/months of data because of a stupid mistake or bad luck. It makes turning in the data feel more like an accomplishment when finally getting to a station with a ship that has only 6% hull and severely damaged powerplant.
17 May 2024, 2:48pm
Vasil Vasilescu
Thinder Btw. Developers speaks about new ships needed for exploration, it might mean variants of ships such as the Krait Phantom or Asp Explorer...



I'm not sure what they could do other than maybe give the ship some type of multiplier for jump range, maybe by removing weapon slots as a compromise. As it is, I am perfectly happy with my 50LY AspX. I am in no rush to go anywhere and tend to fully map the systems I go through, anyway.

It might be nice to have the space to carry more than one SRV, but I could do that if I was willing to sacrifice a larger optional compartment for a 2SRV hangar. Maybe another utility slot would help. I'd probably load it up with heat sinks for those unexpected "caught between two blue giants" moments.

I hope they don't add some wonky thing that preserves exploration data f the ship is destroyed. For me, I like the danger of losing weeks/months of data because of a stupid mistake or bad luck. It makes turning in the data feel more like an accomplishment when finally getting to a station with a ship that has only 6% hull and severely damaged powerplant.

The primary draw would be having a more “stable” SCO handling experience plus the reduced fuel consumption/heat load. For me, anyway. PMKII doesn’t really do anything else really extraordinary even if it has a large ship’s worth of firepower jammed into a medium-size ship hull.
17 May 2024, 3:19pm
Kasumi GotoPMKII doesn’t really do anything else really extraordinary even if it has a large ship’s worth of firepower jammed into a medium-size ship hull.


You said once that you missed quiet a bit of comments on the Python MK II and so you did, I refitted my Krait and engineered the Python, there no need for photo-finish.

For the same level of engineering Python have superior performances than a Krait MK II at every level except in the roll axis while weighting 130 t more stock, if 8°/sec in pitch rate don't mean anything to a Krait MK II pilot, I wonder what does.

As for the firepower, the only way a Krait MK II can hold a candle to the Python now is when the Python MK II Power Distributor can't cope with the power demand of a weapon fit and shut the main Laser down, her Class 6 limits her in terms of power output, it can be either weapon or boost, while the Krait Class 7 can PIP full weapons and boost all day.

Since I doubt that every Python pilot is going to use the same weapon fit than me (see the gankers downing haulers with torps) it might not have that much importance but for me it does and my conclusion is that the Python MK II is over-powered.

Beating a much lighter ship like this is over the top and she made good combat ships obsolescent, now to win a 1 vs 1 you need one Python MK II.

My Python MK II weapon fit.


Krait MK II


Python MK II
17 May 2024, 3:33pm
ThinderBTW Folks...

I'm planning a trip to Colonia with my Fleet Carrier in the mid-term
, I could carry a couple of ships if you're interested.

It's not gonna be a race, I go at my pace and take the opportunity to honk 4/5 systems around the carrier between each jumps but I get there without the trouble to have to jump every mn or so...

I'll stay in Colonia a few days/weeks but no longer, then back by a different route, I'm equipped for repair/refuel so you're not gonna stay stranded if you're out and anything happens. rebuy...


Its about time I went back to Colonia. Love to join you on the trip if you can let me know where and when your leaving.

Thanks x

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