Blueprint details for Missile Rack - Rapid fire
Rapid fire
This weapon enhancement reduces accuracy and damage per shot to increase fire rate and reduce reload times.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
Missile Rack - Rapid fire - Grade 1 ︎
Modifiers
Damage
-1%
Reload time
-25%
Jitter
+0.5
Rate of fire
+8%
Missile Rack - Rapid fire - Grade 2 ︎︎
Modifiers
Damage
-2%
Reload time
-35%
Distributor draw
-5%
Jitter
+0.5
Rate of fire
+17%
Missile Rack - Rapid fire - Grade 3 ︎︎︎
Modifiers
Damage
-3%
Reload time
-45%
Distributor draw
-15%
Jitter
+0.5
Rate of fire
+26%
Crafting cost
1︎ Specialised Legacy Firmware (38)1︎ Mechanical Equipment (60)
1︎ Precipitated Alloys (87)
Missile Rack - Rapid fire - Grade 4 ︎︎︎︎
Modifiers
Damage
-4%
Reload time
-56%
Distributor draw
-25%
Jitter
+0.5
Rate of fire
+35%
Crafting cost
1︎ Modified Consumer Firmware (2)1︎ Mechanical Components (30)
1︎ Thermic Alloys (18)
Missile Rack - Rapid fire - Grade 5 ︎︎︎︎︎
Modifiers
Damage
-5%
Reload time
-65%
Distributor draw
-35%
Jitter
+0.5
Rate of fire
+44%
Possible experimental effects
Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.Modifiers
Target signature increasedThermal Load
+100%
Crafting cost
4︎ Mechanical Equipment (60)3︎ Unexpected Emission Data (91)
3︎ Heat Exchangers (9)
3︎ Manganese (64)
FSD Interrupt
Experimental munitions that cause the frame shift drive on the impacted ship to reboot, at the cost of reduced damage.Modifiers
Target FSD rebootsDamage
-30%
Rate of fire
-50%
Crafting cost
3︎ Strange Wake Solutions (5)5︎ Anomalous FSD Telemetry (107)
5︎ Mechanical Equipment (60)
3︎ Configurable Components (0)
Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)
Overload Munitions
Experimental munitions that convert a portion of explosive damage to thermal.Modifiers
Damage partially thermalCrafting cost
5︎ Filament Composites (72)4︎ Tagged Encryption Codes (0)
2︎ Aberrant Shield Pattern Analysis (97)
3︎ Germanium (1)
Thermal Cascade
Experimental munitions that interact with shields upon detonation, generating significant heat on the target.Modifiers
Shielded target heat increasedCrafting cost
5︎ Heat Conduction Wiring (79)4︎ Hybrid Capacitors (0)
3︎ High Density Composites (32)
5︎ Phosphorus (11)