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Blueprint details for Missile Rack

Sturdy

Mass is increased with this weapon blueprint to raise module integrity and reduce heat generation.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.

Missile Rack - Sturdy - Grade 1 ︎

Modifiers
Integrity
+100%
Thermal load
-10%
Armour piercing
+20%
Mass
+20%
Crafting cost
1︎ Nickel (147)

Missile Rack - Sturdy - Grade 2 ︎︎

Modifiers
Integrity
+150%
Thermal load
-15%
Armour piercing
+30%
Mass
+40%
Crafting cost
1︎ Nickel (147)
1︎ Shield Emitters (148)

Missile Rack - Sturdy - Grade 3 ︎︎︎

Modifiers
Integrity
+200%
Thermal load
-20%
Armour piercing
+40%
Mass
+60%
Crafting cost
1︎ Nickel (147)
1︎ Shield Emitters (148)
1︎ Tungsten (0)

Missile Rack - Sturdy - Grade 4 ︎︎︎︎

Modifiers
Integrity
+250%
Thermal load
-25%
Armour piercing
+50%
Mass
+80%
Crafting cost
1︎ Zinc (39)
1︎ Tungsten (0)
1︎ Molybdenum (10)

Missile Rack - Sturdy - Grade 5 ︎︎︎︎︎

Modifiers
Integrity
+300%
Thermal load
-30%
Armour piercing
+60%
Mass
+100%
Crafting cost
1︎ High Density Composites (32)
1︎ Molybdenum (10)
1︎ Technetium (9)

Possible experimental effects

Double Braced

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Compact Composites (36)
3︎ Vanadium (12)


Emissive Munitions

Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Modifiers
Target signature increased
Thermal Load
+100%
Crafting cost
4︎ Mechanical Equipment (60)
3︎ Unexpected Emission Data (91)
3︎ Heat Exchangers (9)
3︎ Manganese (64)

Flow Control

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Hybrid Capacitors (0)
1︎ Modified Embedded Firmware (6)


FSD Interrupt

Experimental munitions that cause the frame shift drive on the impacted ship to reboot, at the cost of reduced damage.

Modifiers
Target FSD reboots
Damage
-30%
Rate of fire
-50%
Crafting cost
3︎ Strange Wake Solutions (5)
5︎ Anomalous FSD Telemetry (107)
5︎ Mechanical Equipment (60)
3︎ Configurable Components (0)

Multi-servos

Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers
Power draw
+5%
Rate of fire
+3%
Crafting cost
5︎ Mechanical Scrap (12)
4︎ Focus Crystals (94)
2︎ Conductive Polymers (0)
2︎ Configurable Components (0)

Overload Munitions

Experimental munitions that convert a portion of explosive damage to thermal.

Modifiers
Damage partially thermal
Crafting cost
5︎ Filament Composites (72)
4︎ Tagged Encryption Codes (0)
2︎ Aberrant Shield Pattern Analysis (97)
3︎ Germanium (1)

Oversized

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Modifiers
Power draw
+5%
Damage
+3%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Mechanical Components (30)
1︎ Ruthenium (11)


Penetrator Munitions

Experimental munitions capable of penetrating hull to damage internal modules.

Modifiers
Target module damage
Crafting cost
5︎ Galvanising Alloys (198)
3︎ Electrochemical Arrays (7)
3︎ Zirconium (24)


Stripped Down

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Salvaged Alloys (78)
5︎ Carbon (40)
1︎ Tin (17)


Thermal Cascade

Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Modifiers
Shielded target heat increased
Crafting cost
5︎ Heat Conduction Wiring (79)
4︎ Hybrid Capacitors (0)
3︎ High Density Composites (32)
5︎ Phosphorus (11)