today, 11:48am
Hello pilots,
I have some new noob questions, please:

What do you do to prevent your own beam laser weapons from overheating quickly? Am I perhaps using the wrong weapon types (one 3D and four 2E beam lasers - all as turrets - with a 6a power plant and 6a energy distribution, all in a Federal dropship)?

I got a wanted status when completing a faction mission, flew to the mission station, turned myself in to pay and found myself in a different system. It was very close, but a different star system. Is this a bug in the game or is it normal?

Thanks in advance for your help
today, 8:57am
I knew, I knew they were playing that scam fest!
Thank you for your help!
I'm sure if they made a Skyrim series on Amazon, it would overtake all Bethesda games as the most popular.
yesterday, 9:29pm
Reactivation missions are even better for that because you get Level 3 access up front, can loot everything without risking a fine/bounty, and often don’t even have to fight anyone


Upgrades are done at Pioneer Supplies at pretty much any station.
Modifications are done by Engineers only.
@Artie

Feature request:

When searching "DSSA" I get a list of carriers... "and more" it would be VERY useful to CMDR's who need to use the Deep Space Support Array as it was intended if they can search for and find ALL the carriers and the nearest one to their location.

Any chance you could enable full search results? especially distance from the player?

Thanks so much for your consideration!
yesterday, 6:48pm
At least it wasn’t just me who thought the design could’ve as well come from that other game.
yesterday, 6:45pm
type 8 looks like hammerhead from start citizen :nerd: Now.. just need not to spend arx for silly cosmetics ._.
I only barely held back a sigh.

“Fine. If I can find it in there… I will give you access codes, and, whatever else you may… need. But, be careful, going down. The person in the tower may have gone to the servers, or… you know, that other place.”

“Unless their shift is over. And they could notice the coat missing… if they look in the wrong place.”
yesterday, 4:49pm
When they take out the land vehicle, it will be more complete. The vehicle will not stop me from getting out of it and taking walks.
"I'm not exactly keen on earning any bonus points for a discount on my ticket to Valhalla... could you work some of your magic if I go back to the server room and make a direct link again? It's a hell of a walk to the ship, and I'm down to my last security breach device - if I need it on the way, I'm screwed, and if I waste it on the ship's airlock, I might not get into its computer. And then there's the little issue of being a sitting duck in the glass cockpit..."

I gave the ship one final glance through the window, then turned around and walked slowly and quietly back to the stairs. I couldn't hear anything from the person in the tower's command center, and I hoped to reach the stairs without any trouble.
“Well… can you… get down? That ship, it may be worth looking at, more closely. It sounds like one of those …”

Looking for the name took longer than I’d have like to admit.

“… Black Flight, ships. With the dark black paint, no identification or something.” On top of being a Diamondback. “I would like to know what it was doing. And why it is here.”
At first I couldn't see anything, but after a few more steps and another glance through the windows, the ship we were interested in became visible below me. I made sure I wasn't to be seen from the inside of the tower control room, and then addressed Kasumi.

"I've got a pretty good view of the ship... it's a lone Diamondback Scout, sitting on a landing pad lit by floodlights. It has a dark, probably night-black paint job, as far as I can tell from the lighting conditions. There's no name or ID visible, and no recognizable insignia either. On the side facing me, there are clear signs of damage, the upward pointing "fin" on the back of the ship looks badly bent, and the vertical wing near the engine on the same side has holes that let the light of one of the floodlights shine through. They could be from a projectile weapon."

I didn't notice anything else about the ship, so I looked around. Of the four landing pads arranged in a square, the other three were empty, except for some containers and a parked vehicle, and mostly dimly lit. On the landing pad of the Diamondback, however, there were several containers, and some heavy equipment that I couldn't identify - probably all things needed for a repair.

I described everything I saw to my listener as detailed as possible, since I wasn't wearing my shoulder camera anymore.

"I don't see any working personnel down there, but that's not surprising considering the time of day. I don't see any guards either - not that there aren't any, but maybe they're more focused on guarding the perimeter. With the height of the walls, I'm sure no one expects any uninvited visitors here."
Can someone please let me know if this is a bug or a "feature"? I've been fighting in combat zones for the past few days trying to help out a minor faction, but when I check the conflict status it doesn't seem to update when I win the CZ, nor do my personal statistics update to reflect that I even participated in a CZ, let alone won. I was sure to pick the faction I was fighting for and stayed until the battle was won, but the war status still indicates a draw even after 2 full days and at least a dozen CZs, and my stats still show 0 conflict zones participated in. Shouldn't I have seen some sort of update at this point? I can't check other players to see if they have stats for CZs either because the stats page doesn't appear to be public for anyone, not even myself despite having everything in my privacy settings set to "everybody" can see.
yesterday, 12:31pm
So... Will they make a Skyrim port to play it on Fallout in-game computers?
yesterday, 12:24pm
Fallout 4 is now the most popular Bethesda game, beating everything that came before and after it, including Skyrim.
yesterday, 4:34am
Yeah Starfield is definitely one of the softer M-rated games. I feel like if it were a movie it'd be rated PG-13.

Still, I love the game.
yesterday, 2:06am
That's what I mean. Unless you try to hit a target with a fixed Beam Laser, you can't possibly notice this issue, we're not talking about the same thing.


On my Corvette I have 2 X 4A MULTI-CANNON and 2 X 2F MULTI-CANNON , I don't have any problem hitting a target from angles up to <> 30° on the pitch axis in particular, the 4A are particularly good, they focus and track well, so I can tell the difference with the Lasers.


The only time I don't need that 1/2° precision with Lasers is when I'm shooting at point blank but from 3200m to mid range, you need pinpoint precision to get shields down especially on small and agile targets.

I've done both Bounty Hunting and Combat Zone with my Corvette yesterday, the Ross 342 Pirates were using nearly exclusively Vultures, very hard to hit accurately because of their acceleration, I scored dozen of kill (had to rearm once), I couldn't have done that with the Python for this reason and also Combat Persistence (Shields).

When it works, shields goes down in seconds with this fit, and the MULTI-CANNON does the rest.
28 May 2024, 7:58pm
2 year hiatus while 2/3rd of the way to Colonia. Stopped on the Colonia highway to try out Odyssey. Wow I suck.

Figured out that courier missions are just drop off and or pick up and then steal everything not nailed down. Barge the buildings, warehouses, same same. Steal steal steal.

Ive started doing scavenger pickups and its slow going but I am getting better every mission. I have gotten lucky and found a couple level 2 items in the store.

Is there a list of any stations that do suit or weapon upgrades, or is it all done by Engineers only?
28 May 2024, 6:17pm
Oh, I don't question your data and I was not referring to your controller. I meant the way the ship model is processing steering input - if there is non linearity or latency or to much gain, that is a problem.

Probably I just did not notice the yaw issue yet due to my loadouts (gimballed or fixed PACs, which are also more forgiving regarding alignment errors compared to lasers).
28 May 2024, 5:35pm
What you do with your ship is up to you, nothing to do with my data or my controller, btw, curiously I also find similar alteration in pitch and yaw = 19.54%. In passing, if I try to fit an heavier Thruster, all axis figures goes down.

My controller is fine, brand new, responsive and precise. Have you tried fixed weapons yet? If not, we're not talking about the same thing, there's a huge difference between gimballed and fixed when it comes to hitting a target, Kasumi Goto explains that very well too.
28 May 2024, 5:31pm
Pretty much. I have used a Krait, the Chally and an FDL, but find the Krait and FDL to be more ‘stable’ in this regard, though the latter definitely remains more responsive/easier to keep on target in certain scenarios.

The only advantage I found to the Challenger was that its vertical thrusters seem to be more reliable for ‘evading’ the interceptor and not ending up in a stall in front of its cannon.

… even if not that dangerous for a Cyclops. Wouldn’t recommend with the other types.
28 May 2024, 5:24pm
I was talking about my numbers. Bigger changes in weight would require altering my build in a way that would not be an option for me.

You said, you downgraded your Thrusters to E spec. I would think that explains the change in yaw as we!l as the drop in speed.

Either way, if controller input is laggy or not intuitive, that certainly spoils it.
28 May 2024, 5:14pm
Soooo. It's done.

The 3 Lasers are all Short Range Blasters, tow of them Oversized, the third one Thermal Vent.

When it comes to the Controls sensitivity, I went the opposite way than previously with Weight Saving Measures, I added weight but also reduced Power Consumption with a 4E Life support (10 t, - 0.50MW).

Old stats.


New stats.


Yeah. Whatever axis, you need precision, especially if you use fixed weapons and correct me if I'm wrong but most anti-Targo weapons are fixed, right?

Anyway problem solved, It's a pity about the top perfs but I need a stable weapon platform and the wallowing in Yaw forces me to correct the axis constantly, you don't need this distraction, during my last sortie with her I never felt like I missed the speed and other axis rates at all, I'm still not sure if I'm gonna change the Thruster now, especially because I have a reasonable output from the Power Distributor.
28 May 2024, 5:06pm
I sort of found I had a similar issue when I tried a Challenger for AX. Think it was more with the pitch where it isn't (or doesn't feel) consistent at first when you start the input, then becomes a steady rate after like a second or two. Which can be quite annoying if you're trying to line up a shot on a Thargoid's heart with the Guardian weapons.