yesterday, 7:58am
Aren't those 'metas' all the same? Get maximum upgrade here, maximum upgrade there, etc. I mean, there are cases in which you can apply, to say, a different FSD effect to sacrifice a couple lightyears of jump range for a few fractions of a degree in manoeuvrability, or just leave a stump of an FSD to absolutely gimp the ship and make in unplayable anywhere except the role it was built for, and at that role, you'll get a few more fractions of degrees or m/s of speed or 0.x's of jump range for the sake of it. Or some niche builds which can, for example, stay under 20% heat at a normal flight if you don't shoot, don't touch the boost and don't fart, for mat farming or classic cold-orbiting.
yesterday, 7:51am
Oh the FdL is super fine for all combat tasks, don't take this the wrong way. It's just that the FdL has been engineered and loaded out to death over the years. Her "best" configuration are somewhat clear and if you know the ship (which you do expertly!), it gets the job done with precision.
The PMk2 (and the Mandalay) are just new and there's not yet a "meta" configuration for all potential jobs. This will eventually be settled and then the conversation will die down on these ships (or return to a normal volume).
The PMk2 (and the Mandalay) are just new and there's not yet a "meta" configuration for all potential jobs. This will eventually be settled and then the conversation will die down on these ships (or return to a normal volume).
yesterday, 7:45am
Okay, I got it, Pee Mk2 is all the buzz these days, maybe only a bit eclipsed by the Mandalay. Whatever. I'd rather keep on shreddin'.
Yeah, it's double-heatsink for 0-4-2 pips but, on the other hand, they're cheap and you can synth them on the go.
Yeah, it's double-heatsink for 0-4-2 pips but, on the other hand, they're cheap and you can synth them on the go.
yesterday, 7:44am
HEATSINKS! HEATSINKS! HEATSINKS! WARNING TAKING A HEAT DAMAGE!
i can replace em with ax mutilcannon if i wanna try that
Yeah, heres mine https://edsy.org/s/vQxCXuX.
i can replace em with ax mutilcannon if i wanna try that
Yeah, heres mine https://edsy.org/s/vQxCXuX.
yesterday, 7:37am
Rawnu in Elite: Lore
That's very true, multicrew and if lots of people are in one instance is causing some issues. And the more popular the game gets (again), the more pressing these issues will be for Frontier to solve. But what I meant was that, unlike Star Citizen, you are not trapped in elevator for no reason or can't enter or exit your ship For a game of its complexity, Elite works pretty well and gives you a smooth experience most of the time (unless its rollout day for a big update or a general Thursday, go touch grass on Thursday's).
What I really enjoy is the different stuff you can do. And if you feel like it, you can just go lore hunting and take sweet pictures along the way
What I really enjoy is the different stuff you can do. And if you feel like it, you can just go lore hunting and take sweet pictures along the way
yesterday, 7:32am
Modshards are the way to go... BOOM Here's my Python Mk2, with four of the babies for interceptors, plus a thermal vent beam and a large AXMC for scouts. You can of course go fully wild and put 6 Modshards on that beauty of a killer
yesterday, 7:22am
The Mamba was (and probably is) my favorite combat ship just because it looks so good. The slidey-ness, as you call it, can be managed rather well by using boost attenuation. So, using boost not to run away but to turn faster and with more precision by (1) press boost, (2) start turning towards target, (3) dropping landing gear to cancel speed (but turning rate stays high), (4) acquire target, (5) retrieve landing gear, (6) pew pew pew on target.
The hardpoint location of the Mamba is also really good, they are all on the dorsal (upper) side of the ship (which also means that there is never the situation that a hardpoint will stop firing when dropping the landing gear, unlike the FdL, which has a hardpoint on her belly). This little "trick" really helps with the agility of the Mamba a lot (you need at least two pips in engines, better two and half or three, to do this more or less continously; just don't forget to retrieve your landing gear before the next boost cycle).
As far as Hardpoints go, the huge one can be either a big fat beam laser or a PA. Then you can go either all frags in the large and small, or mix it with two large frags (one with drag, it's too funny to see your target trying to boost and it just fizzles), and two small rails (one with feedback cascade). You could also mix the small ones, with one rail and one MC (with corrosive).
It's really a fantastic and stylish murder boat and once you get the hang of her, you can flip and turn very quickly and precisely.
The hardpoint location of the Mamba is also really good, they are all on the dorsal (upper) side of the ship (which also means that there is never the situation that a hardpoint will stop firing when dropping the landing gear, unlike the FdL, which has a hardpoint on her belly). This little "trick" really helps with the agility of the Mamba a lot (you need at least two pips in engines, better two and half or three, to do this more or less continously; just don't forget to retrieve your landing gear before the next boost cycle).
As far as Hardpoints go, the huge one can be either a big fat beam laser or a PA. Then you can go either all frags in the large and small, or mix it with two large frags (one with drag, it's too funny to see your target trying to boost and it just fizzles), and two small rails (one with feedback cascade). You could also mix the small ones, with one rail and one MC (with corrosive).
It's really a fantastic and stylish murder boat and once you get the hang of her, you can flip and turn very quickly and precisely.
yesterday, 7:22am
The call had ended with Seraphine shortly before Vasil's voice came through the comms.
"W-wait...did you just say 5000 fucking light years?" Maul asked, knowing very well what Vasil had just said. He abruptly ended the call, shutting down the holo projector, and made his way quickly as possible to Vasil.
"They seriously ditched this dude 5000 light years from the bubble!?" asked Maul as he entered the room, still in near disbelief of this newfound information. He didn't expect a rational explanation from Vasil but that didn't stop the questions. "How come they didn't just axe him on the spot? Why would Vengerfield keep him alive? Why toss him? Reckon they're monitoring him or something, ya think? Err, wait, could he even survive all this time without outside help?"
"Fuck dude, after all that we've wound up with more Q's than A's." Finally taking a breath and ceasing his sporadic pacing and rambling, he looked at Vasil who was sat before a field of holo stars. "So what's that deep space explorer's gut of yours telling you about all this?"
"W-wait...did you just say 5000 fucking light years?" Maul asked, knowing very well what Vasil had just said. He abruptly ended the call, shutting down the holo projector, and made his way quickly as possible to Vasil.
"They seriously ditched this dude 5000 light years from the bubble!?" asked Maul as he entered the room, still in near disbelief of this newfound information. He didn't expect a rational explanation from Vasil but that didn't stop the questions. "How come they didn't just axe him on the spot? Why would Vengerfield keep him alive? Why toss him? Reckon they're monitoring him or something, ya think? Err, wait, could he even survive all this time without outside help?"
"Fuck dude, after all that we've wound up with more Q's than A's." Finally taking a breath and ceasing his sporadic pacing and rambling, he looked at Vasil who was sat before a field of holo stars. "So what's that deep space explorer's gut of yours telling you about all this?"
yesterday, 7:16am
The bug fest I witnessed trying to give a friend of mine a multicrew ride to a Thargoid-attacked starport, or when we had a 'Guardian ruins picnic', kind of makes it hard to believe these words are true. Though, most of that was caused by the poor networking/instancing implementation, not the game mechanics.
But I agree on the backstory note, it gives you a heckload of instruments to have fun with, and not only in the game itself, but also like roleplaying or fanfic writing.
And sometimes the pictures are quite nice.
But I agree on the backstory note, it gives you a heckload of instruments to have fun with, and not only in the game itself, but also like roleplaying or fanfic writing.
And sometimes the pictures are quite nice.
yesterday, 7:11am
Rawnu in Elite: Lore
That's the thing: Elite is a fully developed game, with a sh*tton of gameloops and mechanics that all work and surprisingly few bugs (the occasional stuck FSD jump screen because of server load). It has also a fully developed and varied lore, making all these claims by some of "miles wide, inches deep" ridiculous. You don't need to dive into the backstory to enjoy the game, but if you do you see the Elite galaxy with different eyes. So fly dangerous, Commander!
Raxxla is real, it is...
Raxxla is real, it is...
yesterday, 7:01am
i have on my mind to the replace my pve fdl for heavy combat with other ships but fdl is just superior medium ship.
Python mk2 when i get time for testing: Angela Deth 2.0
Fer der Lance: Angela Deth
Mostly i use mk2 for ax combat and im very satisfied to use that as my main ax combat instead ax corvette
Python mk2 when i get time for testing: Angela Deth 2.0
Fer der Lance: Angela Deth
Mostly i use mk2 for ax combat and im very satisfied to use that as my main ax combat instead ax corvette
yesterday, 6:47am
Hi Rawnu Seriously I'm laughing... Don't...just... don't! But what the hell, go for it even though there'd be nothing but a corpse sitting at this keyboard at the end .
Just returning to Elite after diving down the well of Star Citizen (and a short trial of StarField) and realizing how deep and complete Elite is. Played for years on PS4 pro and reset to PC but lost everything and started over. Elite doesn't get the credit it deserves, it's actually complete and goes farther than my imagination goes.
Nothing is impossible, make it up and you never know or die trying . no, of course go for it made me truly LOL.
Recently have been trying out TCE MK 2 which threw me in here.
Be well and keep up that sense of humor.
RokkHunter
Just returning to Elite after diving down the well of Star Citizen (and a short trial of StarField) and realizing how deep and complete Elite is. Played for years on PS4 pro and reset to PC but lost everything and started over. Elite doesn't get the credit it deserves, it's actually complete and goes farther than my imagination goes.
Nothing is impossible, make it up and you never know or die trying . no, of course go for it made me truly LOL.
Recently have been trying out TCE MK 2 which threw me in here.
Be well and keep up that sense of humor.
RokkHunter
yesterday, 6:33am
If there was a way to get some stock without footie work I'd have mine enabled, as it is, Bartenders are a waste of time...
yesterday, 6:07am
I can already tell people right now that bar surprises, because for some reason everybody specifically decided to target the systems which would have launched them (god forbid fun is allowed to persist)... there will be no dedicated invasions around Cocijo this Thursday. Maybe there might be some of those counterstrike reactivated ports but if not, or some other change occurs to allow the invasions to happen anyway... well, it looks like a boring week ahead if you were looking to fight around an active station.
yesterday, 2:35am
I have noticed that the bartenders on carriers that I have visited lately don’t seem to have stock to sell and aren’t buying either.
yesterday, 2:32am
Make sure you're trying to sell them in an anarchy, it's an illegal item which can't be sold in most government types (may also work in communist systems, not 100% sure but they are the only other type which tolerates carrying of e-breaches if memory serves, so might work there too). If that's not the issue, I don't know.
*Of course it could also work with a carrier anywhere, but as Vasil said there's some bugs surrounding that right now.
*Of course it could also work with a carrier anywhere, but as Vasil said there's some bugs surrounding that right now.
yesterday, 1:32am
Don't know if it is related, but I have been experiencing issues where the game is telling me I do not have the item I want to transfer to my carrier, even though I clearly have the items in inventory. When I sell the items to my FC bartender in a work-around attempt to transfer them, the items just simply disappear and are no longer in my inventory, or on the bartender/FC inventory.
yesterday, 12:28am
Artie in Rant corner
I am not sure if there are any sales influencers, but it certainly would be better with less conspiracy theorists and doomsayers.
yesterday, 12:24am
I can respect that, but if you keep letting this stuff fly you'll find the decent customers will just stop showing up. I'd very much like to be able to play a video game and partake of this very necessary 3rd party webapp you've created without being accosted or denigrated for just existing.
yesterday, 12:24am
The INARA would be a better place if it had less sales influencers and more real players.
yesterday, 12:19am
I would so play cqc more but I can never seem to find a game. Frankly perhaps I should just try the mamba. I like it's looks much more than the fdl I never use
yesterday, 12:03am
Okay I don’t know what I’m doing wrong but I cannot seem to sell smear campaign plans to any bartender. They don’t even show up in the Data list to sell. Am trying to unlock Yarden Bond. Any help would be appreciated