Inara updates, bug reports, requests

Commanders having Elite from Epic games store with http 400 error
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258

Possible workaround: Try to connect the account while you are in the game. It may work.

Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
25 Oct 2016, 7:57pm
Here's the first batch.

Some notes:
- The Sarge accepts exploration data
- Tiana Fortune accepts commodity trading
- Ram Tah accepts exploration data

- I only included Cannon blueprints you don't have.  The rest are correct.
- There are only Ammo grade 3 at Ram Tah. No grade 1 or 2.
- All of the Lightweight, Shielded, Reinforced are the same for the following modules even though the linked pictures are only for one set:
-- collector limpet controller
-- prospector limpet controller
-- hatch breaker limpet controller
-- fuel transfer limpet controller
-- manifest scanner
-- kill warrant scanner
-- chaff launcher
-- heat sink launcher
-- ECM
-- point defense

Here are the links:
CANNONS

AMMO FOR CHAFF, POINT DEF, HEAT SINK

TERRIBLE THREE (LIGHTWEIGHT, SHIELDED, REINFORCED)


Last edit: 25 Oct 2016, 8:03pm
25 Oct 2016, 8:22pm
A welcome addition would be to add the stored modules and where they are. Like the ships.

Many thanks for the hard work
25 Oct 2016, 8:30pm
Domaq: Great, thanks! I will try to update blueprints as soon as possible and let's see what will be remaining as unchecked.
25 Oct 2016, 9:12pm
Planetskipper
Artie Hello, interesting info about the 5% for modules, it seems to be something new. I will investigate it more closely and the whole insurance/ship value thing will be changed eventually. Thank you for the info.



I was trying to figure out why my ship's insurance never aligned with what Coriolis said it should be and I stumbled upon this thread on Reddit from a while back that explained it, it was in one of the final updates before the game's initial release.


is that the same for founders ?
i set my insurance as alpha since there is no other option . i am taking an overdue time-out from the game atm so cant confirm but only remember a diff of a few Kcreds on a conda and 1-2K for a python . i always guessed FD math was only as acurate as pi=3.1
26 Oct 2016, 12:00am
Bill turner screenshots for misc

http://s1339.photobucket.com/user/floc82/library/EliteDangerous/BillTurner/Turner

thank you for the website


Last edit: 26 Oct 2016, 8:58am
26 Oct 2016, 6:17am
PargyrakA welcome addition would be to add the stored modules and where they are. Like the ships.

Many thanks for the hard work


Beat me to it, I was going to ask for the same thing. It would help a lot and also keep total assets accurate. For that it would be nice if we could set the discount at which we bought the stored modules.
26 Oct 2016, 6:57am
Hey guys,

Don't know if this was posted already but I noticed the stats in blueprints was blank so
here's a screenie of the Rapid Fire Modification Grade 5 requirements:
http://i.imgur.com/vwN1E9g.png

Most likely the other ones use these same materials / commodities as well. ^.^
26 Oct 2016, 8:11am
Artie


Any wing rank can be renamed in the wings settings. Your "flight leaders" may be eventually placed as squadron leaders here, if do you need something bigger, otherwise they can stay as flight leaders (if your groups are rather smaller). Your "corporate officers" can take higher ranked roles here (and you can rename it eventually). I don't see any big issue here?


The issue is that I can't seem to promote the people I want into the right spot. For example, we have three Flight Leaders but I am limited to promoting only two people into that role because of needing to have a certain number of people. We need the two other leaders to have access to the "Chief of Staff" and "Operations Officer" functions now, not when we have recruited 36 and 50 members.

I guess what I am asking for is a way around the mandatory membership number requirements.
26 Oct 2016, 11:33am
ArtieCommanders, the game update 2.2 Guardians is here and also there are new engineers and a ton of new blueprints (among other new features in the game). Most of the data are here on Inara already, just blueprints are still continually added. As there is really a lot of the new blueprints, it will be helpful when you share your screenshots, spreadsheets, etc. with the blueprint parameters/requirements. It will help to refine our database faster and more accurately.

Also, as one of the new features in the game are journals, which are replacing current netlog files, the journals import support is coming to Inara tomorrow. This is the last day when you can import your old netlog files here, so do not hesitate! There are some other features (not just) for 2.2 coming after that and the improvements will be added in the following days...

Enjoy the Guardians!


Hello Artie,
I stopped by Engineer Ram Tah & took some screenshots of the blueprints available there....hope it helps...
Elite Dangerous v2.2 Engineer Ram Tah
http://imgur.com/a/oTprv


ECM (Level 1 thru 5) Primary Effects & Costs...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/iJ4zg

ECM (Level 1) Primary effects potential outcome...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/cad8j


Point Defense (Level 1 thru 5) Primary Effects & Costs...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
- Ammo Capacity (lvl 3 only)
http://imgur.com/a/dFS4g

Point Defense (Level 1) Primary effects potential outcome...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/ZH71D


Collection Limpets (Level 1 thru 4) Primary Effects & Costs...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/mYXoi

Collection Limpets (Level 1) Primary effects potential outcome...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/aKJyS


Heat Sinks (Level 1 thru 5) Primary Effects & Costs...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
- Ammo Capacity (lvl 3 only)
http://imgur.com/a/UC339

Heat Sinks (Level 1) Primary effects potential outcome...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/zTE4S


Fuel Transfer Limpets (Level 1 thru 4) Primary Effects & Costs...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/OeYEy

Fuel Transfer Limpets (Level 1) Primary effects potential outcome...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/9t9O6


Prospecting Limpets (Level 1 thru 4) Primary Effects & Costs...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/zKJhk

Prospecting Limpets (Level 1) Primary effects potential outcome...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/gvKOD

Hatch Breaker Limpets (Level 1 thru 3) Primary Effects & Costs...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/sZOSM

Hatch Breaker Limpets (Level 1) Primary effects potential outcome...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/l0Kgz


Chaff (Level 1 thru 5) Primary Effects & Costs...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
- Ammo Capacity (lvl 3 only)
http://imgur.com/a/Ie8M3

Chaff (Level 1) Primary effects potential outcome...
- Misc Lightweight
- Misc Reinforced
- Misc Shielded
http://imgur.com/a/lC3Ab

26 Oct 2016, 2:13pm
Thank you, everyone, for the blueprints screenshots! The first batch of blueprints updates is online, but there are still few of them missing (shielded AFM, life support, fuel scoop, some interdictors and some newly introduced variants for lasers, plasmas, railguns and there are possibly changes in multi-cannons, too). Lot of them are from Bill Turner and I will update it by Floc's screenshots later today, so there is probably just needed to check those weapon modifications and higher grades for Lori Jameson.



LionWalkerThanks, Artie, you are a true hero
Love what you're doing here!
P.S.: I wonder if you have time to play the game yourself, given the efforts in Inara

Unfortunately not so much these days, too many stuff to do...

PargyrakA welcome addition would be to add the stored modules and where they are. Like the ships.
 Many thanks for the hard work

That's a good idea, let's see how the first implementation of the journals import will work and it can be further extended then...

Lord Hexias
The issue is that I can't seem to promote the people I want into the right spot. For example, we have three Flight Leaders but I am limited to promoting only two people into that role because of needing to have a certain number of people. We need the two other leaders to have access to the "Chief of Staff" and "Operations Officer" functions now, not when we have recruited 36 and 50 members.

I guess what I am asking for is a way around the mandatory membership number requirements.

There may be a core of the problem - these structures are designed rather for the larger wings. I didn't wanted explicitly to disable it for the smaller wings, but I also do not wanted to have "overmanaged" wings (of any size). There is no point of having wings where half of the members are officers, for example, that's why there are some limits.
26 Oct 2016, 5:50pm
HERE are all Lori Jameson's mods.

Forgot to say that Lori also accepts exploration data to rank up.


Last edit: 26 Oct 2016, 6:24pm
26 Oct 2016, 8:35pm
With all due respect, Artie, it is up to us as the Wing to decide whether or not we are "overmanaged", not you. The point is, we as a group have four founding members who all have a specific role to play within the player group and in-game minor faction. All four of us need to be able to have access to the roster, creating missions, editing private discussion boards, and so on. Your arbitrary member requirement is tying two of our leaders' hands right now.

The reason we need three Flight Leaders is simple. Two of our growing flights are here in America but we also have some Brits playing with us now. We need to make a third Flight Leader so that he can have some access and control over his guys out in Britain that are online when the rest of us aren't. We can't stick him and his guys into a flight that aren't in the same timezone, now can we?

Basically, we want to have our "Command Structure" set up and ready to go so that we are ready to go when some of our current recruits and future members have a place to go. I understand the opportunity INARA affords a group like ours, so I am definitely open to trying to work out some sort of compromise with you. The current system is preventing us a Wing from actually using INARA as a Wing. There has to be some room for discussion here somewhere.
26 Oct 2016, 8:46pm
are you now really DEMANDING how Artie should run HIS site ?
26 Oct 2016, 8:51pm
No. I am hoping that there is some room to discuss some change in the options available. Obviously the Wing system functions well as Artie has designed it but it also forces us to adjust what we are doing as a player-group to fit the mold that has been created.

Simply put, I am trying to see if we can make a few changes to that mold. It isn't disrespectful to ask that we have the ability to structure our Wing as we see fit.

Let me state for the record that what has been built here is amazing. Clearly we are happy with every other aspect of what's been done so far or we would simply leave and make our own "clan site" or whatever. We'd love to remain on INARA as a Wing because of the outstanding job Artie has done.

EDIT: If there is no room for debate or discussion on this, I suppose we will just have to deal with it and adjust how we plan to do things. Given the history of this site, however, I have seen it grow stronger based on user feedback and Artie's talents.

I am certain we can find a way to better suit my player group's needs without completely destroying what you've created so far, Artie.


Last edit: 26 Oct 2016, 9:27pm
26 Oct 2016, 9:55pm
Oh, MAN. I see entitlement has finally reared its ugly head on Inara.

Though I guess it was just a matter of time eventually.

Post a reply

You must be signed in to post here.
Discussion about Inara - any comments, suggestions, feature requests, bug reports are warmly welcomed.

Link to Inara Discord: https://discord.gg/qfkFWTr