Inara updates, bug reports, requests

Commanders having Elite from Epic games store with http 400 error
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258

Possible workaround: Try to connect the account while you are in the game. It may work.

Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
06 May 2024, 9:48pm
Thank you so much, i wonder what happened? It used to show that, it even had my home system of the squadron as that system but not tied to the faction anymore.. This clears it up though thank you for your time and help! o7 UPDATE it now shows the faction tied to my squadron but still doesnt seem to show it as a PLAYER FACTION anymore. Its no big deal but it usede to say PLAYER beside it and when you click on faction it would say 'PLAYER FACTION: YES' now it says "PLAYER FACTION: NO'

Last edit: 06 May 2024, 9:53pm
07 May 2024, 5:26am
That is how I did it so many years ago for our PMF. Maybe we need Artie to clarify whats going on. At least I can now see your faction linked to your squadron now.
07 May 2024, 11:44am
Yes, it's exactly as Hekateh wrote - any faction is set as "related" when it's assigned to a squadron (that has at least a few members). In this case, however, I have set a "hard" PMF flag as the faction is apparently player created (there are still some where I am not entirely sure by their name if they are NPC or player factions).
07 May 2024, 6:08pm
Statistics - Python Mk2 is not working? Or its just having a 24 hour update?
07 May 2024, 8:07pm
Gen. ZoffStatistics - Python Mk2 is not working? Or its just having a 24 hour update?

It has a few hours cache for the ship stats, but you should see some number there, but it's very low as there is not enough of the new Pythons (yet).


Last edit: 07 May 2024, 8:58pm
07 May 2024, 10:17pm
Hey everyone.
bought a fleet Carrier last week, Its been going fine, just out exploring , but i have notices that as of the latest update it takes just under and hour to jump again.
anyone else noticing this
07 May 2024, 10:45pm
Carrier jump durations are dependant on the server load, sometimes it's even worse. So, nothing to worry about in particular, the carrier itself is fine.
07 May 2024, 11:25pm
up to 55mn between Carrier jumps?

How about now selling us upgrades for fast sin up and increased range for Fleet Carriers?

I have 1,507 Jumps and 543,441.56 Ly on the clock with my Carrier, I use it as a base for long range exploration, but also to carry short range ships to engineers, not always stocked in one spot in the bubble, so how am I supposed to take this apart for a raw nerf?

What difference does it make to developers if we pay for the fuel and upkeep how we use them?

I hope you'll consider returning to the 20 mn spool up time we had before.

Thanks!

MeowersCarrier jump durations are dependant on the server load, sometimes it's even worse. So, nothing to worry about in particular, the carrier itself is fine.


OK it makes sense now... First jump was 55mn, second 40mn, now it's 32 mn, I guess technicians are still working at it.

New ships is excellent news, I just got myself a Python II, but as a Carrier user I'd do with Carrier upgrades/engineering, for range and spooling time, some of us don't use them as static bases but do exploration and transport with them...


Last edit: 07 May 2024, 11:44pm
07 May 2024, 11:30pm
Ah ok i see. and i guess with the new update everyone is on it
07 May 2024, 11:44pm
CANAHey everyone.
bought a fleet Carrier last week, Its been going fine, just out exploring , but i have notices that as of the latest update it takes just under and hour to jump again.
anyone else noticing this


Yeah, you're not the only one, but update plus new ships equals loads of traffic and servers are struggling apparently.
08 May 2024, 7:53am
Thinderup to 55mn between Carrier jumps?

I hope you'll consider returning to the 20 mn spool up time we had before.

Thanks!


You do know this isn't FDev's forum right? If you want to complain about the game you need to raise it with them here.

This page is to request improvements or report issues with inara, not the game.

As for the carrier jump times, they always slow down after FDev server restarts, after a day or so they settle back down to normal. And yes, it is really annoying.
09 May 2024, 5:52am
Aunty Sledge
Thinderup to 55mn between Carrier jumps?

I hope you'll consider returning to the 20 mn spool up time we had before.

Thanks!



You do know this isn't FDev's forum right? If you want to complain about the game you need to raise it with them here.

This page is to request improvements or report issues with inara, not the game.

As for the carrier jump times, they always slow down after FDev server restarts, after a day or so they settle back down to normal. And yes, it is really annoying.


Just done it, you should read the post in their totality.

New ships is excellent news, I just got myself a Python II, but as a Carrier user I'd do with Carrier upgrades/engineering, for range and spooling time, some of us don't use them as static bases but do exploration and transport with them...
13 May 2024, 7:03pm
Polvo flora is displayed wrongly, the domesticable plant DO NOT produce solvent, as stated on INARA, but yes, sealant.
13 May 2024, 7:43pm
TitaTugaPolvo flora is displayed wrongly, the domesticable plant DO NOT produce solvent, as stated on INARA, but yes, sealant.

Hello, that's correct - the domesticable Bowing Shadeleaf produces Sealant as you wrote and the Solvent is gathered from Bleeding Heart Wine (non-domesticable). I should probably make it more clear there and list also flora/fauna for the gatherable stuff directly in the planet overview, not just the search results. Thanks for the feedback.
14 May 2024, 9:42am
I thank you for your efforts here to easy our life
I confess I was confused since I was searching for a domestic source - as part of a production chain, then I realized it was impossible.
I am deep to the neck on this great game, with 3500h + under the hood, so if I can help you with anything, just beep me here.

( in a side note, Katydid has no real source of He3, even if it is "officially" presented on the search tab, on the Katydid 1-A - I spent over 2h there, searching, with 50+ jumps on all biome - HE3 simply do not show-up ; maybe bc also the "craters" biome, the "home" of He3, is not present on this moon... maybe a side note on the description ?... my "solution" to power-up the indicite extractors was to simply build an extra inter-sys cargo link importing fuel from another system, store that fuel ( He3) then use that to power-up another cargo-link to "export" the indicite to the factory planet. )


Last edit: 14 May 2024, 9:51am

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