Elite: Odyssey

11 Dec 2021, 3:33pm
Gryphnn
SakashiroI think what's happening there is that settlement kills add some 0.x to notoriety, but the effective total (to be displayed and used to block interstellar factors) gets rounded up to the next integer. And since the decay rate is always 0.5 per hour, it only takes a few minutes for this notoriety to go from 1 to 0. Ship kills on the other hand add 1.0 to notoriety, but only if there's already a bounty on the ship player, i.e. the first ship kill is basically free. The first settlement kill apparently isn't.



At this point I just feel ignored, that's exactly what I have said.

No, you said it gets rounded up if >0.5.
12 Dec 2021, 8:50pm
Today I met that shady guy at the outpost who offered me a mission: kill all the occupants of a particular settlement. Sounded easy enough, so I accepted. I went to the settlement, disabled the alarm, and then went on a killing spree. First I took out all the guards by sniping them with my Scarab from a distance. Then I went into the buildings. After killing 11 of 12 NPCs, I found there was no one left to kill. Did someone get away? I saw ships come and go, so I thought destroying one of those might count against the total. I recalled my Courier and ended up fighting various ships above the planet surface, including this T-9.



Quite an interesting experience. Unfortunately none of the ship kills counted against the total required to complete the mission. And then this happened:



I regret not looting the empty settlement before beginning aerial combat. Now the settlement will probably reset, so I have to do it all again.
12 Dec 2021, 9:18pm
SakashiroToday I met that shady guy at the outpost who offered me a mission: kill all the occupants of a particular settlement. Sounded easy enough, so I accepted. I went to the settlement, disabled the alarm, and then went on a killing spree. First I took out all the guards by sniping them with my Scarab from a distance. Then I went into the buildings. After killing 11 of 12 NPCs, I found there was no one left to kill. Did someone get away? I saw ships come and go, so I thought destroying one of those might count against the total. I recalled my Courier and ended up fighting various ships above the planet surface, including this T-9.

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Quite an interesting experience. Unfortunately none of the ship kills counted against the total required to complete the mission. And then this happened:

Show more >>

I regret not looting the empty settlement before beginning aerial combat. Now the settlement will probably reset, so I have to do it all again.

For settlement clearing missions, sometimes there is an inhabitant that either does not spawn, spawns outside the game space, , wanders off into the wilderness (I've had to chase them down for over 1km before) , or does spawn but does not render (you can see him on the radar and he can hear you but that's it).
For scavenger missions, I've had some reinforcement ships unable to deploy, so I blow up the ship and the reinforcements just disappear. No kills, no anything. Also reinforcement ships can deploy well outside of settlements so they might not show up on your 1km radius detector.
12 Dec 2021, 10:10pm
Kurakil
SakashiroToday I met that shady guy at the outpost who offered me a mission: kill all the occupants of a particular settlement


For settlement clearing missions, sometimes there is an inhabitant that either does not spawn, spawns outside the game space, , wanders off into the wilderness (I've had to chase them down for over 1km before) , or does spawn but does not render (you can see him on the radar and he can hear you but that's it).
For scavenger missions, I've had some reinforcement ships unable to deploy, so I blow up the ship and the reinforcements just disappear. No kills, no anything. Also reinforcement ships can deploy well outside of settlements so they might not show up on your 1km radius detector.


Yeah any mission of that type can bug out. It's quite annoying. I find it helps if you use the Taxi service but that could just be coincidence. Definitely do a loop around the base with a radius at at least 2km from the marker point. The 'walking map' (or whatever FDev calls it that sets the available paths for NPC's on zone in) only extends about 1km around the base so expect to see a group of adds just standing there twiddling their thumbs because they can't move. No guarantees though. Sometimes (especially with massacre raiders missions) the correct # of NPCs just doesn't spawn in no matter what you do. Any more that add in later just add to your total needed kills so they don't help.
12 Dec 2021, 10:16pm
Burstar
Kurakil
For settlement clearing missions, sometimes there is an inhabitant that either does not spawn, spawns outside the game space, , wanders off into the wilderness (I've had to chase them down for over 1km before) , or does spawn but does not render (you can see him on the radar and he can hear you but that's it).
For scavenger missions, I've had some reinforcement ships unable to deploy, so I blow up the ship and the reinforcements just disappear. No kills, no anything. Also reinforcement ships can deploy well outside of settlements so they might not show up on your 1km radius detector.

Yeah any mission of that type can bug out. It's quite annoying. I find it helps if you use the Taxi service but that could just be coincidence. Definitely do a loop around the base with a radius at at least 2km from the marker point. The 'walking map' (or whatever FDev calls it that sets the available paths for NPC's on zone in) only extends about 1km around the base so expect to see a group of adds just standing there twiddling their thumbs because they can't move. No guarantees though. Sometimes (especially with massacre raiders missions) the correct # of NPCs just doesn't spawn in no matter what you do. Any more that add in later just add to your total needed kills so they don't help.

I nearly always used the taxi for on foot missions and got a variety of regular mission bugs, so it is indeed coincidence. It is just a matter of crossing your fingers hoping for a bugless experience!
12 Dec 2021, 11:16pm
The second attempt completed successfully.

After that I took another mission, a simple courier job, threat level 0. The NPC at the target settlement seemed to accept my delivery, but the package remained in my backpack, and the mission did not proceed. After relogging, the transfer worked. But it's mind-boggling how buggy this is after nine major updates and more than half a year.
13 Dec 2021, 12:16am
SakashiroThe second attempt completed successfully.

After that I took another mission, a simple courier job, threat level 0. The NPC at the target settlement seemed to accept my delivery, but the package remained in my backpack, and the mission did not proceed. After relogging, the transfer worked. But it's mind-boggling how buggy this is after nine major updates and more than half a year.

There is still at least 1 bug leftover from pre-release ED 1.0. Apparently you are not actually supposed to be stuck waiting for the stow animation to complete when unequipping weapons in outfitting. Did I improve your confidence level?
13 Dec 2021, 12:59am
Kurakil
SakashiroThe second attempt completed successfully.

After that I took another mission, a simple courier job, threat level 0. The NPC at the target settlement seemed to accept my delivery, but the package remained in my backpack, and the mission did not proceed. After relogging, the transfer worked. But it's mind-boggling how buggy this is after nine major updates and more than half a year.


There is still at least 1 bug leftover from pre-release ED 1.0. Apparently you are not actually supposed to be stuck waiting for the stow animation to complete when unequipping weapons in outfitting. Did I improve your confidence level?


Psshhh... There are still bugs in the mission system for pre-ED:O missions. Scan Megaship missions will send you to ones you've already scanned, or allow you to take multiples of the same one even though you can only scan it once, for example.
13 Dec 2021, 1:04am
Admittedly this stuff about bugs and such makes me depressed about the future of Elite. Almost like they need to make an Elite Dangerous 2 with a whole new game engine (unreal 5 maybe?). But that would require a development team that even cares about the series anymore.
13 Dec 2021, 1:21am
Light-HawkAdmittedly this stuff about bugs and such makes me depressed about the future of Elite. Almost like they need to make an Elite Dangerous 2 with a whole new game engine (unreal 5 maybe?). But that would require a development team that even cares about the series anymore.

Well, there's a lighter side to the bugs too...
13 Dec 2021, 11:38am
Kurakil
SakashiroThe second attempt completed successfully.

After that I took another mission, a simple courier job, threat level 0. The NPC at the target settlement seemed to accept my delivery, but the package remained in my backpack, and the mission did not proceed. After relogging, the transfer worked. But it's mind-boggling how buggy this is after nine major updates and more than half a year.


There is still at least 1 bug leftover from pre-release ED 1.0. Apparently you are not actually supposed to be stuck waiting for the stow animation to complete when unequipping weapons in outfitting. Did I improve your confidence level?

wait really cus that annoys me so much that i generally avoid changing my huge hardpoints because it takes a ridic amount of time.
13 Dec 2021, 4:50pm
Well.. they release update and still cant scan life forms, the common ones. Classic monkeys. Apprently its not high priority for em to fix
14 Dec 2021, 8:01am
Burstar
Kurakil
SakashiroThe second attempt completed successfully.

After that I took another mission, a simple courier job, threat level 0. The NPC at the target settlement seemed to accept my delivery, but the package remained in my backpack, and the mission did not proceed. After relogging, the transfer worked. But it's mind-boggling how buggy this is after nine major updates and more than half a year.



There is still at least 1 bug leftover from pre-release ED 1.0. Apparently you are not actually supposed to be stuck waiting for the stow animation to complete when unequipping weapons in outfitting. Did I improve your confidence level?



Psshhh... There are still bugs in the mission system for pre-ED:O missions. Scan Megaship missions will send you to ones you've already scanned, or allow you to take multiples of the same one even though you can only scan it once, for example.


Ahh computer games, honestly ive never played an online game that didnt have bugs, going back to Deltaforce MMO you could have 6 or 8 peeps a side, huge hey, updated to land warrior,
"sigh". then planetside 1 one of the best MMO's ever, then the devs started listening to the kiddies wish lists, Everquest 1 you wanna crash to desk top, fight a mob of orcs. But hey I had a ball playing them all. Frustrating, yes Annoying can be, But this is just about the best fun ive had sitting down
15 Dec 2021, 12:08pm
Rayman.So.. the only "life forms" unable to scan are bacterium, tussock and frutexa. The common ones. Atleast for me. But the rare tussock thing i am able to scan. I am still frustrated because before the update i was scannig bacterium ones where there was only one bio signal detected on some planet. Such a quick "scan and get out" thing. I hope i'll hit the elite rank after spending long time in deep space because this is the last one I have left. Then I will do some role play.


I have found a work around for frutexa which may also work for tussock. I have discovered that if you check each individual plant in a cluster, one or two may be able to be scanned. I havetried this on many different planets and in two different systems and it has consistently worked. Have not had the opportunity to try it on tussock yet.

That said I have had no joy with bact colonies.
16 Dec 2021, 5:22pm
Hangfireflip
Rayman.So.. the only "life forms" unable to scan are bacterium, tussock and frutexa. The common ones. Atleast for me. But the rare tussock thing i am able to scan. I am still frustrated because before the update i was scannig bacterium ones where there was only one bio signal detected on some planet. Such a quick "scan and get out" thing. I hope i'll hit the elite rank after spending long time in deep space because this is the last one I have left. Then I will do some role play.



I have found a work around for frutexa which may also work for tussock. I have discovered that if you check each individual plant in a cluster, one or two may be able to be scanned. I havetried this on many different planets and in two different systems and it has consistently worked. Have not had the opportunity to try it on tussock yet.

That said I have had no joy with bact colonies.


Didnt work for tussock. Doesnt matter now becasue another hotfix came and this time they fixed it. Back to normal exploration

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Anything about the Elite:Odyssey release version.