SakashiroBurstarIn your case you didn't actually earn any notoriety for that single kill.
I did.
No, you didn't.
SakashiroBurstarIn your case you didn't actually earn any notoriety for that single kill.
I did.
BurstarSakashiroBurstarIn your case you didn't actually earn any notoriety for that single kill.
I did.
No, you didn't.
Aunty Sledge You know you're clutching when you have to use FDev as a resource for facts.
BurstarAunty Sledge You know you're clutching when you have to use FDev as a resource for facts.
What source would you prefer? Facebook?
GryphnnTo be fair notoriety on foot is basically a fraction, something like 0.3 per kill so if you kill 2 people you will have 0.6 which would be displayed as 1 notoriety but dissipate quicker than if it was actually 1.0.
So might just mean that you went over the edge with that kill from <0.5 to >0.5.
So both of you are right in a way
Sakashiro
I think the influence reward for BGS is still reasonable.
EpisparhSakashiro
I think the influence reward for BGS is still reasonable.
You can get influence rewards for a lot easier missions.
BurstarSakashiroBurstarIn your case you didn't actually earn any notoriety for that single kill.
I did.
No, you didn't.
SakashiroBurstarSakashiro
I did.
No, you didn't.
BurstarSakashiroBurstar
No, you didn't.
Okay, I'll apologize. I was wrong to say you weren't getting Notoriety from one kill. In my defence I've done countless missions where things go sideways (read: had to clear the factory before one of them got the alarm off) and have always returned to the ship with Zero notoriety unless I went ham and annihilated teh base. It bothered me months ago so I looked it up way back then and that post answered my question. So all this time I've been getting notoriety and it was wiping by the time I returned to the ship...
Edit: I'm seriously floored by this. I routinely kill both engineers in the Power Centers when the mission allows it. So much simpler. Months and ignorant!
SakashiroI think what's happening there is that settlement kills add some 0.x to notoriety, but the effective total (to be displayed and used to block interstellar factors) gets rounded up to the next integer. And since the decay rate is always 0.5 per hour, it only takes a few minutes for this notoriety to go from 1 to 0. Ship kills on the other hand add 1.0 to notoriety, but only if there's already a bounty on theshipplayer, i.e. the first ship kill is basically free. The first settlement kill apparently isn't.