Elite: Game talk

13 Jan 2017, 9:15pm
I hope not. Last thing we need is to make the NPCs easier.
13 Jan 2017, 9:28pm
It tried to split the difference, from what I understand.
13 Jan 2017, 9:35pm
Did some digging and found this to put my post in context:
http://massivelyop.com/2016/06/01/how-elite-dangerous-engineers-update-triggered-a-player-massacre/

It appears from that article that some scaling back was done after I left.
13 Jan 2017, 10:36pm
Simon DaturaI hope not. Last thing we need is to make the NPCs easier.

Your answer was not helpful and actually it seems to have been misleading.
14 Jan 2017, 11:50pm
SoonzuhDid some digging and found this to put my post in context:
http://massivelyop.com/2016/06/01/how-elite-dangerous-engineers-update-triggered-a-player-massacre/

It appears from that article that some scaling back was done after I left.


There was an awful lot of hand-wringing and wailing, before a march with pitchforks and torches. I was one of the crowd that actually enjoyed the more challenging NPCs and was sad when they turned it back down. For a while, PvE actually became fun and closer to fighting a human. Still, there are many other examples of worse AI issues e.g.: a pirate follows you as you drop on a station, ignoring that they face certain death when they fire on you in front of one meeelion big guns.
14 Jan 2017, 11:57pm
So they did make NPCs easier did they?
15 Jan 2017, 6:05am
Has anyone else seen a "war zone" while flying??? im not talking about conflict zones either?
15 Jan 2017, 10:12am
Simon DaturaSo they did make NPCs easier did they?


Yes, although you could probably say that they made them difficult for a very short period of time with one patch and then reversed it fairly quickly with another.
15 Jan 2017, 10:36am
So then the comment about my answer being not helpful was unnecessary.

Seriously though, the NPCs were fine before the patch. I enjoyed the challenging AI.
15 Jan 2017, 11:27am
There wasn't so much of a nerf rather than fixing the impossible weapons they had gotten in 2.1, the perceived drop in difficulty was mostly due to that. And as much as I can understand the dispointed top guns, FD have to balance the game around the average pilot. That unavoidably leaves a bored high end pilot group and a low end rabble group still complaining that it is too hard. Though to me it seems that 2.2 got it mostly right. The complaints of too easy or too hard are at an all time low on the forums.
15 Jan 2017, 12:05pm
Complaints too low already cuz no one doing combat now because its too broken and there are much more fun games to play?
15 Jan 2017, 12:22pm
Simon DaturaSo then the comment about my answer being not helpful was unnecessary.

Seriously though, the NPCs were fine before the patch. I enjoyed the challenging AI.


Only the person who made the comment can answer that. Ditto.
15 Jan 2017, 12:25pm
NumaThere wasn't so much of a nerf rather than fixing the impossible weapons they had gotten in 2.1, the perceived drop in difficulty was mostly due to that. And as much as I can understand the dispointed top guns, FD have to balance the game around the average pilot. That unavoidably leaves a bored high end pilot group and a low end rabble group still complaining that it is too hard. Though to me it seems that 2.2 got it mostly right. The complaints of too easy or too hard are at an all time low on the forums.


I know, we need to make it fun for all people. I think I have a solution though. I have invented the idea of a 'difficulty setting'. It would allow players to choose how hard the combat would be. Now don't tell anyone, because I haven't filed the patent yet.
15 Jan 2017, 12:27pm
Evgeny ZiComplaints too low already cuz no one doing combat now because its too broken and there are much more fun games to play?


Probably a bit of that, but I think most people are focusing on the bug with the FAS cockpit design and how it needs to be urgently fixed by FD.
15 Jan 2017, 12:43pm
Ozmundo VasqualezI know, we need to make it fun for all people. I think I have a solution though. I have invented the idea of a 'difficulty setting'. It would allow players to choose how hard the combat would be. Now don't tell anyone, because I haven't filed the patent yet.


Not working in an MMO setting. One difficulty for all. In ED you could make it work, by only instancing players together that play on the same setting, but that would split the players up even more.

Post a reply

You must be signed in to post here.
Elite:Dangerous related questions, answers, tips and help. Simply anything that is directly related to the game and its gameplay goes here.
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.

What does belong here:
  • Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
  • Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
  • Discussion about "official" events from GalNet and community goals.
What does not belong here:
  • Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
  • Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.