Elite: Game talk
13 Jun 2017, 11:08am
we have a in game faction which we don't really advertise as we like to keep to our selves
and avoid UA bombing and petty douchery that inter player group interaction occurs. to aide us you just need to start hitting PC owned systems, smuggle illegal goods, hit their faction ships and their commanders if you PvP if you wish to get more involved message our command team[/quote]
So, in other words- even with a thousand people in your wing, you still feel the need hide to hide behind an alias?
No other BGS wing does this.[/quote]
And that's why we do it.
Ghosts.....
Duh
Last edit: 13 Jun 2017, 1:49pm
13 Jun 2017, 12:05pm
Simon DaturaI don't believe in ghosts.
Count all this as a roleplay style for whole our wing. Its fun.
But someone just not getting more wide RP picture.
13 Jun 2017, 12:18pm
Feels like I've just made a beer delivery to the club that had one hell of a party last night, but the cleaners haven't been in yet...
Entertaining but with that slightly sticky quality about it all.
Question: why is it background story? I'd've thought it was entirely foreground.
(I also have to admit, about five pages back, I did think: they're called Ghost Legion... entertaining.)
13 Jun 2017, 12:21pm
Get_outI wish that we could engage in a 20v20 or more between our groups but i guess thats not possible hopefully just for now. As for the cmdrs who are running from a fight, we have them in both sides and i dont think that everyone have billions to afford rebuys. Also it is not heroic to stay and fight alone against 4 or more players. Personally i dont care that much about killiing or dying as long as i am having fun. Respect is earned on the battlefield so respect to all commanders who showed up and fought for both of the sides
Nice idea tho!
Also whom side was first wake out (anyone) - count as lost.
Also until last from any side ship standing from the sensor radius of the chosen beacon.
If any flee out or the sensor range and not showing more than a minute - count as missing in action for ever
13 Jun 2017, 12:59pm
Tigon Ologdring...
Question: why is it background story? I'd've thought it was entirely foreground...
BGS stands for BackGround Simulation. It's just a catch-all term to describe the myriad of gameplay mechanics which produce the observable outcomes.
13 Jun 2017, 1:10pm
Simon DaturaI don't believe in ghosts.
But they believe in you Simon. They believe in you.
13 Jun 2017, 1:53pm
Evgeny ZiGet_outI wish that we could engage in a 20v20 or more between our groups but i guess thats not possible hopefully just for now. As for the cmdrs who are running from a fight, we have them in both sides and i dont think that everyone have billions to afford rebuys. Also it is not heroic to stay and fight alone against 4 or more players. Personally i dont care that much about killiing or dying as long as i am having fun. Respect is earned on the battlefield so respect to all commanders who showed up and fought for both of the sides
Nice idea tho!
Also whom side was first wake out (anyone) - count as lost.
Also until last from any side ship standing from the sensor radius of the chosen beacon.
If any flee out or the sensor range and not showing more than a minute - count as missing in action for ever
Bloody Russians!
Way TOO HARDCORE Mate!
:P
Lovin' it!
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