Silverdrake220Ok, so I know some of this is a skill thing and still learning about this game and have not by no means fully mastered it. I make be asking to much from my ships, but how and why when ever I get into a dog fight on my own I seem to just get ripped apart? Example playing yesterday I got jumped my and NPC while running a Data Transfer mission I was in a ASP explorer First time the NPC jumped me I was dead before I could even find out what type of ship it was. the second time same NPC was flying a Federal gunship. This time I did at least get to deplot weapons and target him before he killed me, but it seems to be the norm any ship just seems to be able to take any ship I have apart in no short order where I have to pound and most any thing to kill it. Any suggestions or help would be so Welcome.
Since the 2.1 patch, AI have been far more deadly, and this even after Frontier tweaked them DOWN several notches. I used to relish most interdictions whether in my Cobra or ASP, and especially the Vulture as it meant a nice bounty for me. Now I usually RUN unless the Interdictor is relatively low in combat rating or in a small ship.
Even in the RES zones Bounty Hunting in the Vulture, ships I used to take on solo without a second thought give me pause. I used to routinely go up against Python's or smaller (though Imperial Clippers ALWAYS gave me a hard time) without much worry. NOW pretty much only Sidewinders/Eagles/Vipers and the occasional ASP, DBS, Imperial Courier. Even then if there is a Police presences, or other attackers I wait for them to do some damage before jumping in. When winged up it's a different story, but by myself I have gotten much more careful.