Elite roleplay: Citi Gateway

CITI GATEWAY

The Orbis station is a center of activity. Within the station a myriad of places can be found.
  • The Warrens: Where the poor plebs of the station live. It's is a breeding ground for the most unscrupulous. Keep an eye on your wallet when traversing the corridors of these areas.
  • Habitation Complex: For those workers and pilots that can afford it, this area provides closer to 1G gravity for more earth like living.
  • Commerce Divison: and Administration Where the larger corporations make their home. Station administration can be found here.
  • Industrial Complex: Where industry manufactures their various goods.
  • Entertainment: District Bars, theaters and night clubs, tattoo parlors and other establishments can be found vying for a commanders credits in exchange for a bit of fun.
  • Station Security: A high tech brig used to house law breakers until they can be tried, and or deported off station.
  • Medical Ward: Where commanders can get patched up, enhanced, or fix existing cybernetics.

General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
26 Sep 2016, 7:41pm
Rebecca got in position on the right side of the door. She'd drawn her pistol from a holster underneath her hoody and mounted the short silencer as it was well possible that there were still people in the apartment. With the other hand she began entering the code into the keypad next to her and the door unlocked with a silent clack sound.
26 Sep 2016, 7:43pm
Stryker would take up the second position, unfastening his weapon and preparing it for entry into the hovel.
26 Sep 2016, 7:55pm
Rebecca pushed the door open and moved in. Her pistol at the ready she advanced through the messy room, carefully aiming down the corners. Empty. But as she came closer to the doorframe leading into the next room she reached behind and signalized Stryker to stop.

Slowly she put one of her hands to her head to signalize Stryker to cover her, then she carefully moved closer to the doorframe. A tripwire, almost invisible in the dim environment, was installed in it.
26 Sep 2016, 8:06pm
Stryker would do as he was indicated, covering her. His hand on his pistol. His footsteps light for such a large man. He would glance down at the tripwire and nod to Rebecca.
26 Sep 2016, 8:50pm
"Ah. A breaking and entering. Should've guessed," Nick muttered to himself as he watched the two figures enter the room on the other side of the chasm, "I bet Cartlidge would want me to report this to security or something, but he ain't here."

He continued to watch with gleeful curiosity. If someone ended up with a bounty he was sure Cartlidge wouldn't mind stepping in, which meant he would get some of the profit. This was definitely more fun that talking to a bunch of self absorbed thugs from the local gang.
26 Sep 2016, 9:00pm
Rebecca carefully searched the doorframe of the sliding door. The tripwire disappeared in the slit where once the sliding door sat, but she wasn't able to determine where it lead to. Could be a bomb, could be a boobytrap, could be just a simple alarm.

She got up and carefully stepped over the tripwire.

The next room wasn't as messy as the first one, but still pretty messy. The red dot of her laser roamed around the room, then she decided that it could be regarded as safe.

She let her pistol sink and turned to Stryker.

"The safe should be somewhere here. Do you think you can open it without damaging it?"
26 Sep 2016, 10:10pm
Stryker would carefully step over the tripwire, and pick his way through the mess. He watched the dancing red dot on the wall for a moment.

"I might be able to. Depends on the safe, the locking mechanism and other factors."

He approached the wall and sliding his ruck sack off his shoulder, he opened it and donned a nitrile glove. He inspected it by running his hand over it.

"Well, its got a facade. But doesn't look like its going to be too much of a pain." Squatting back down, Stryker would rummage through the sack again pulling out a pick, and a multi-meter like device.

"Internally wired..." He would look at Rebecca. "I'll need to...." He would look around and stepping back over the tripwire find what he was looking for. A small fuse box. Popping it open, he would test a a couple of connections with the multi-meter.....

"Ah, there you are." He would say. He would pop it.

He would pick his way back into the room, and would pry the facade upward reveling a safe.

"Well now, key and lock." He would then procure a pick out of his utility belt, and slowly insert the thing. Next he inserted one of the probes of the multi-meter. Carefully watching the applied amperage, he turned the pick until there was a click.
28 Sep 2016, 3:17pm
Rebecca had closed the entrance door and then proceeded to watch Stryker unlocking the safe. As far as she could judge it, he had considerable experience in doing so.

It didn't take long until he and the tools he took out of his backpack opened the safe with a click.

"Careful, it could be wired inside. We don't want to trip an alarm.", Rebecca said as Stryker was about to pull the safe open.
28 Sep 2016, 4:10pm
Stryker took his time opening the safe. For all he knew, Rebecca could be right. The thing could be rigged.

Her suspicion was confirmed.

"Aye, it is, but not mechanically. There is a sensor emitting high frequency emissions," he would point to a small indentation in the wall of the safe, "and there, the receiver." He would then point to the opposite wall.

Squatting back down he would pull out two small extendable mirrors, used for looking into small tight places from his ruck sack.

"Think that eye of yours can see into that emissions spectra?" He would ask. "'Cause if it can, that would be boat loads of help right now."


Last edit: 28 Sep 2016, 9:07pm
29 Sep 2016, 9:02pm
Rebecca opened a holographic control panel with a quick tap on a bracelet on her arm. She tapped a few more times, then she closed her organic eye.

"Yes, I can see into that spectrum. What do you want me to do?"
30 Sep 2016, 12:54pm
"We have two options." The muscular man would say, "We can try to reflect the beam up and over to gives a space to reach in using...." he would shake the small mirrors, "...or we could reach in there grab it and run." He would pause.

"Given that you can see the beam, your more likely able to reflect it. But remember, if it breaks contact with its sensor, it'll be a snatch and run." Stryker would offer the two mirrors to Rebecca.
30 Sep 2016, 1:07pm
Rebecca looked at the mirrors, then at Stryker, then at the safe. She considered the option for a moment, but given the circumstances of limited time and the two inhabitants of the apartment coming back anytime, she chose the easier of the two methods.

"We have limited time. Let's snatch it and run. I want to be out here before the happy couple comes back."
30 Sep 2016, 3:03pm
Stryker would squat again, putting the mirrors back into the ruck sack, then he would pull out a black hoodie. The sleeves had been cut off low as to show off his powerful arms, obliques and a bit of torso. He slipped it on. Next he pulled out a light mechanical mask and donned it to cover his face and finally pulling the hood over his shorn head.

"I think you know what your looking for, unless you want me to reach in there and pull whatever it is your after out?"


Last edit: 01 Oct 2016, 4:01pm
30 Sep 2016, 3:12pm
Nick sat by his window, bored out of his mind. Since the pair of stangers had closed the door, he was unable to see what was happening.

"You'd've thought one of em would've kept watch for that other pair to come back," he muttered to himself. Then again, maybe they weren't there to rob the place, but to ambush the couple when they got back.  Damn. If that were the case, he'd wish he was there to take part in it himself. In his opinion, the confused and shocked look on one's face just before they got blasted was the best part of the job. Well... that and the money.
02 Oct 2016, 10:16pm
"You open it, I'll get what's inside. Then we make our get away.", she said while looking at Stryker.

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.