Lost Souls 3 Expedition Log - 33080529
29 May 2022XpressioN
The Long Voyage
Later on that evening, while we were all drinking and laughing about, the expedition organisers were busy at work. They announced out next couple of POIs and Waypoint 9. It was a nice title for the next waypoint 'Star One'. The next morning, after I took breakfast I started searching these POIs' locations and indeed also that of Waypoint 9. I got into disbelieve when I saw the location of Star One. There was little or no stars at all. Surely that would have required jumponium materials. Jumponium is the colloquial name for FSD injection which has three grades: G1 for +25% jump range, G2 for +50% jump range, and G3 for +100% jump range. I had stocked up in raw materials needed for synthesising all three types of grades.
There was announcement, that of meetup location, which was Geo Site 4 on Orbital Body 4A in the BYOOE THIO AA-A G1 ABC System and the time. I packed my things and headed to my ship fully loaded for my next voyage. This was going to be the longest voyage I was going to take in this expedition. Seriously, there was no way I would have spent time landing on planets to scan Bios. Apart from that, you had to calculate the exact route, otherwise you'll end up having to turn back and find another point to continue.
After the countdown of the mass jump I proceeded further south to the first POI. Fraufooe AA-A h8 (Angustia Trinity) - Located at the intersection of the Angustia region and the desolate Outer/Norma arm rest the Angustia Trinity, a system with three O-class giant stars and an O-Main Sequence star [O9 IIIA, O9 IIIA, O7 VA, and O0 VZ]. The O9 IIIA stars are the largest designation for an O-class star. While a system with three O-giants is rare even near the core, a high mass system such as this located in the Outer Arm is incredibly rare. Furthermore, the system is equidistant from Colonia and Sol, marking an equilateral triangle between inhabited space - lending its lore as the Angustia Trinity.
Approaching Angustia Trinity requires a deep descent into the bottom of the outer edges of the Milky Way. There are few stars around here, only the occasional A-class illuminating the celestial sky. As such, Angustia Trinity can be seen from thousands of light years away. The view is majestic, as the path to Angustia Trinity aligns with the Andromeda galaxy, the Triangulum galaxy, and the Magellanic clouds. Explorers be weary, however, as plotting a course to this system without the aid of a Fleet Carrier can be arduous, as the path is often convoluted because of the sparsity of systems in this area.
Immediately adjacent to Angustia Trinity is Fraufooe GR-w d1-1, a system with four water worlds [3 of which are terraformable].
After spending some time there, and having lunch, I re-calculated the route once again and prepared myself for the longest voyage so far. Along the way I came across several interesting systems.
A long way I noticed other CMDRs nearby. The route was getting narrower and therefore most of us took the same route. The systems out here were scarce and nearly 80% of the systems I jumped to were already discovered by others. After a couple of hours I finally made it to Byeia Thoea CA-A d2 (DSSA Andromeda Calling). DSSA Andromeda Calling orbits a pair of Earth-like worlds located near the western edge of the galaxy. Travelers on their way to their way to the historic locations "Manifest Destiny (Western Meridian)" or Star One can use her as expedition base before tackling the routes to these systems. DSSA Andromeda Calling currently hosts the Explorer's Legacy 'Achievement'.
I spent some time here, repairing my ship after this long voyage. I spent some time checking all the information and the systems ahead for the next intimidating voyage. This one will definitely require FSD Synthesis, in other words, using jumponium materials to synthesis the ship's FSD to get it to jump more than it is normally intended to. Back in the Bubble, fellow engineer and friend Felicity Farseer had engineered my Krait Phantom's FSD to Grade 5 Increased Range with an experimental effect of Mass Manager, however she had also included the Faster Boot Sequence engineering to it. This increased the range further and together with the guardian FSD booster, I got approximately 70Ly jump.
The next Waypoint though, required jumping systems beyond that range, so the use of synthesis, to increase the FSD jump was essential to arrive to the destination. Further more to the equation, there is another factor for how long a ship can jump. This is called mass. The lighter the ship, the longer the jump range. By consuming fuel we end up with less mass. These are the Current Jump Range, that of 70.71Ly and the Laden Jump Range (without any fuel mass), which is 75.69Ly. I've made the following calculations in order to minimise the amount of materials used for synthesis and the amount of fuel to burn in order to become lighter. Since the ship is equipped with a Fuel Scoop, all I had to do is not scoop fuel at all. That way the fuel tank is not replenish with scooped up fuel. Attention and exact calculations was needed here. Since this voyage was already attempted by other CMDRs, we now have more information. We know that the star we're jumping can be scooped,
System | Distance | Method |
Gria Eon HM-D c15-0 | 00.00 Ly | Normal jump & Fuel Scoop |
Gria Eon DT-O d7-1 | 34.85 Ly | Normal jump & Fuel Scoop |
Gria Eon BG-F c14-0 | 51.27 Ly | Normal jump & Fuel Scoop |
Gria Eon AG-F c14-0 | 51.90 Ly | Normal jump & Fuel Scoop |
Gria Eon YM-Q d6-1 | 30.82 Ly | Normal jump & Fuel Scoop |
Iongorsts PI-Q d6-2 | 64.61 Ly | Normal jump & Fuel Scoop |
Iongorsts PI-Q d6-0 | 62.47 Ly | Normal jump & Fuel Scoop |
Iongorsts LC-S d5-0 | 61.02 Ly | Normal jump & Fuel Scoop |
Iongorsts VU-I c12-0 | 60.34 Ly | Normal jump & Fuel Scoop |
Iongorsts KC-S d5-0 | 38.32 Ly | Normal jump & Fuel Scoop |
Iongorsts JC-S d5-0 | 52.03 Ly | Normal jump & Fuel Scoop |
Iongorsts LX-R d5-0 | 60.58 Ly | Normal jump & Fuel Scoop |
Iongorsts IC-S d5-0 | 74.27 Ly | Basic synthesis |
Iongorsts EB-W e2-0 | 56.32 Ly | Normal jump & Fuel Scoop |
Iongorsts HC-S d5-1 | 82.85 Ly | Basic synthesis |
Iongorsts HC-S d5-0 | 13.55 Ly | Normal jump & Fuel Scoop |
Iongorsts CW-T d4-0 | 60.52 Ly | Normal jump & Fuel Scoop |
Iongorsts GC-S d5-1 | 59.78 Ly | Normal jump & Fuel Scoop |
Iongorsts IN-Q d6-0 | 62.80 Ly | Normal jump & Fuel Scoop |
Iongorsts EH-S d5-1 | 31.18 Ly | Normal jump & Fuel Scoop |
Iongorsts HN-Q d6-1 | 51.46 Ly | Normal jump & Fuel Scoop |
Iongorsts HN-Q d6-0 | 59.75 Ly | Normal jump w/o Fuel Scoop |
Iongorsts GN-Q d6-1 | 54.91 Ly | Normal jump w/o Fuel Scoop |
Iongorsts KT-O d7-1 | 72.95 Ly | Increased jump having less fuel |
Iongorsts KT-O d7-0 | 11.82 Ly | Normal jump & Fuel Scoop |
Iongorsts HI-Q d6-1 | 55.87 Ly | Normal jump & Fuel Scoop |
Iongorsts LO-O d7-0 | 54.69 Ly | Normal jump & Fuel Scoop |
Iongorsts KO-O d7-0 | 57.63 Ly | Normal jump & Fuel Scoop |
Iongorsts OU-M d8-0 | 70.57 Ly | Normal jump & Fuel Scoop |
Iongorsts QP-M d8-0 | 65.52 Ly | Normal jump & Fuel Scoop |
Iongorsts PP-M d8-0 | 80.22 Ly | Basic synthesis |
Iongorsts QK-M d8-0 | 63.83 Ly | Normal jump w/o Fuel Scoop |
Iongorsts OP-M d8-0 | 62.47 Ly | Normal jump w/o Fuel Scoop |
Iongorsts NP-M d8-0 | 89.37 Ly | Increased jump having less fuel & Basic Synthesis |
Iongorsts MP-M d8-0 | 78.99 Ly | Basic synthesis |
Iongorsts LP-M d8-0 | 59.10 Ly | Normal jump & Fuel Scoop |
Iongorsts PV-K d9-0 | 61.12 Ly | Normal jump & Fuel Scoop |
Iongorsts OV-K d9-0 | 54.69 Ly | Normal jump & Fuel Scoop |
Iongorsts RG-J d10-0 | 67.19 Ly | Normal jump & Fuel Scoop |
Iongorsts SB-J d10-0 | 51.91 Ly | Normal jump & Fuel Scoop |
Iongorsts QG-J d10-0 | 51.09 Ly | Normal jump w/o Fuel Scoop |
Iongobs FH-J d10-0 | 71.52 Ly | Increased jump having less fuel |
Iongobs DM-J d10-0 | 75.78 Ly | Basic synthesis |
Iongobs CM-J d10-0 | 78.64 Ly | Basic synthesis |
Iongobs IN-H d11-0 | 55.03 Ly | Normal jump & Fuel Scoop |
Iongobs HN-H d11-0 | 32.10 Ly | Normal jump & Fuel Scoop |
Iongobs FS-H d11-0 | 63.78 Ly | Normal jump & Fuel Scoop |
Iongobs GN-H d11-0 | 60.64 Ly | Normal jump & Fuel Scoop |
Iongobs ES-H d11-0 | 61.73 Ly | Normal jump & Fuel Scoop |
Iongobs BH-J d10-0 | 80.79 Ly | Basic synthesis |
Iongobs FN-H d11-0 | 24.81 Ly | Normal jump & Fuel Scoop |
Iongobs EN-H d11-0 | 77.22 Ly | Basic synthesis |
Iongobs IT-F d12-0 | 56.75 Ly | Normal jump & Fuel Scoop |
Iongobs DN-H d11-0 | 43.83 Ly | Normal jump & Fuel Scoop |
Iongobs CS-H d11-0 | 74.22 Ly | Basic synthesis |
Iongobs BS-H d11-0 | 76.87 Ly | Basic synthesis |
Iongobs AS-H d11-0 | 76.99 Ly | Basic synthesis |
Byaa Thoi EW-E d11-0 | 81.17 Ly | Basic synthesis |
Byaa Thoi DW-E d11-0 | 70.31 Ly | Basic synthesis |
Byaa Thoi HC-D d12-0 | 73.89 Ly | Basic synthesis |
Byaa Thoi CW-E d11-0 | 52.89 Ly | Normal jump & Fuel Scoop |
Byaa Thoi GC-D d12-0 (Star One) | 38.45 Ly | Normal jump & Fuel Scoop |
I successfully accomplished all jumps with my precise calculations and made it to Byaa Thoi GC-D d12-0 (Star One) - This system is the closest point in the Galaxy to the huge Andromeda Spiral, our nearest galactic neighbour apart from satellites like the Magellanic Clouds. It was reached in August 3302. BYAA THOI GC-D D12-0, known in some old Earth legends as Star One, the first and last star beyond which there are no other stars for over 2 million light years. It lies 41,753.2 light years from Sagittarius A*, as remote again from the Formidine Rift as that is from the Galactic Hub.
I located the TFCS Castle Rock fleet carrier. It was one of the expedition's support carriers. I urgently needed some rest and supplies. The voyage was a long one and didn't managed to sleep well. I turned off the engines, gave instructions to get my ship repaired and left for my quarters.