Prepareing for Distant Worlds 2
13 Jan 2019DibEnzO diOxiN
The test exploration from last week revealed some weaknesses. And talking with CMDR Imaner76 in FleetCom Discord I revised a few mods on my Anaconda. I replaced the 3D shield generator with a 3A because it wasn't strong enough. The 4D shield generator was recommended. Its 0,3 tonnes lighter but also a little weaker. I also changed engineering from reinforced to enhanced-low power, reducing weight by 50%.
Then I added a small fixed laser to my ship, and engineered it light weight with stripped down, giving me 0.18 instead of 2 tonnes.
So now the ship has a dry jump range of 81.47ly. I also have have scooped up enough mats for synthesizing limpets, AFMU, FSD, SRV refuel, SRV repair, SRV ammo... Ready to go...I think?!?
We will know better in 20 weeks limping back to Okinura.