James HussarWhat doesn't make sense is when NPCs violate the laws of physics. That's just bullshit.
NPCs don't violate the laws of physics...
...they jettison them out of the cargo hold and write their own!
James HussarWhat doesn't make sense is when NPCs violate the laws of physics. That's just bullshit.
Nick Tod "Silhouette" BanksJust like how they were able to get a grip on the Gatling gun plasma accelerator on an anaconda that could out turn a vulture-
And how despite an elite viper's shields being blown out, continues to fight pointlessly against said anaconda (I've had a quite lot of funny moments in those Extration sites lol)
Iaened BourneI
Nick Tod "Silhouette" BanksJust like how they were able to get a grip on the Gatling gun plasma accelerator on an anaconda that could out turn a vulture-
And how despite an elite viper's shields being blown out, continues to fight pointlessly against said anaconda (I've had a quite lot of funny moments in those Extration sites lol)
I had an Eagle tell me it was going to crush me once.
At least, I think that's what he said: I was vaguely aware of my turrets shooting something as I mined, and only checked the incoming message log afterwards.
Iaened Bourne
It would be nice if the ship you had, and you reputation with factions, determined how random NPCs treated you.
Marra MorganIaened Bourne
It would be nice if the ship you had, and you reputation with factions, determined how random NPCs treated you.
Your reputation does already have an effect on the minor factions. In my group's locale, I'm Allied or Friendly with nearly all of the criminal factions and I can fly around without them bothering me. Despite being Anarchy space, our little cluster of systems feels more safer to me than anywhere else!
Marra MorganIaened Bourne
It would be nice if the ship you had, and you reputation with factions, determined how random NPCs treated you.
Your reputation does already have an effect on the minor factions. In my group's locale, I'm Allied or Friendly with nearly all of the criminal factions and I can fly around without them bothering me. Despite being Anarchy space, our little cluster of systems feels more safer to me than anywhere else!
Iaened BourneMarra MorganIaened Bourne
It would be nice if the ship you had, and you reputation with factions, determined how random NPCs treated you.
Your reputation does already have an effect on the minor factions. In my group's locale, I'm Allied or Friendly with nearly all of the criminal factions and I can fly around without them bothering me. Despite being Anarchy space, our little cluster of systems feels more safer to me than anywhere else!
I'm talking about properly random NPCs. Ones that will only know you by reputation alone, and aren't part of a minor faction.
Marra MorganIaened BourneMarra MorganIaened Bourne
It would be nice if the ship you had, and you reputation with factions, determined how random NPCs treated you.
Your reputation does already have an effect on the minor factions. In my group's locale, I'm Allied or Friendly with nearly all of the criminal factions and I can fly around without them bothering me. Despite being Anarchy space, our little cluster of systems feels more safer to me than anywhere else!
I'm talking about properly random NPCs. Ones that will only know you by reputation alone, and aren't part of a minor faction.
Do you mean the ones spawned by missions?
Yeah, not much you can do about them. The mission's got to carry some risk, right?
James HussarOf course the game cheats. What fun would it be otherwise. Here's the thing - at least in my head-canon about how the world works inside ED - the missions are not just visible to you, the player, they're visible to other NPC pilots with conflicting agendas. If you take a delivery mission, word gets around. The more lucrative your missions, or your cargo, the more incentive there is for other (NPC) pilots to deprive you of your prize. That makes perfect sense, and it absolutely should be happening this way.
Multiple NPCs coordinating their attacks, like a wing of human players would, also makes perfect sense - so getting interdicted and having additional hostiles swoop in on you is to be expected.
Iaened Bourne
Those too, but not what I meant. I'm still just talking about random Joe Blogs.
Put it this way:
- Strange ship jumps into system
- Pirate scans it
- Type 6
- Pirate thinking "oh goody!"
- Pirate finishes scan
- Federation Rank: Rear Admiral
- Imperial Rank: King
- Pirate goes "hmm, maybe not then..."
OR
- Strange ship jumps in
- Pirate scans it
- Federal Corvette/Imperial Cutter/Some other big ship that he knows he has no chance against
- Pirate hides