yesterday, 12:31pm
Quite good. The sweet Spot is large, you don't need to turn your head to read which is an advantage if you play DCS.

I use a wire with a small box plugged to the main, unlimited use, no battery life issue.

Lenses are pancake type, no circles, resolution is good, the G2 is just a tiny fraction sharper but the sweet spot is very small in comparison, mine packed up and I don't regret swapping.

Pico 4 Specs.
yesterday, 12:26pm
Interesting. I can't reproduce these results on EDSY at all. Even the double-engineered "V1" FSD's jump range is slightly surpassed by the 5A SCO FSD. In fact it's like the A-class SCO drives are meant to supplant the double-engineered FSDs that were available only once or twice as CG rewards. Good news for explorers if true.
Noticed something odd today, my combat log in Inara only lists 3 deaths and nothing else for the last 4 years. When checking other player's combat log's I see interdictions, deaths and player kills. I know for certain I've died to other players and been interdicted by thargoids, or killed by npcs. Is my log broken or is there something I'm missing?
yesterday, 11:29am
[Thinder Wrote / I also play exclusively in VR, I use a Pico 4.]

Hi Thinder , How do you find the Pico 4 ?

I'm currently using HP Reverb G2 and am waiting for my 3rd cable

I was thinking of swapping to the Pico 4 so I could try the wireless option.
yesterday, 10:56am
Es gibt keine Nachteile eher Vorteile bei der Verwendung des neuen FSD-SCO.
Du hast es selber festgestellt. Mehr Reichweite gegenüber den alten FSD.
Ein weiterer Vorteil ist auch der Einbau in ´Rettungsschiffen, um Thargoid Schiffen (Glaves)
nach Herausziehen aus dem Hypersprung zu entkommen.
Allerdings braucht man auch dazu auch ne Menge Kühlkörper und EGM.
Bei einem Thargoid Cyclops kann man mit den neuen FSD-SCO auch ohne Kühlkörpereinsatz mit Boosten
ohne Probleme entkommen.
yesterday, 10:49am
Left the bubble at 7:55PM, 16.6 h later, getting closer to Colonia. I took a nap. (View from Type 7 Map). 15 Jumps to go now...
yesterday, 8:20am
I changed a pre-engineered FSD on my Phantom with a SCO FSD, and lost 1 LY.
Did the same with a Mamba, with no change in jump range.

I put Jump Range and Mass Management on all of them.
yesterday, 8:01am
Is there any downside to replacing an A-rated FSD with an A-rated SCO FSD with the same engineering? I just popped one into my Adder (in EDSY, not in the game yet) and the only stats that I noticed had changed were jump range (+4 Ly) and rebuy. It seems there's no reason to still use pre-SCO drives at all. Am I missing something?
yesterday, 7:03am
Hello I have a problem.
I'm trying to replace the 5A FSD SCO with a 5D FSD SCO but it doesn't allow it, this from the new Python MKII
If I try to replace the module it says that the replaced module will be sold.

https://imgur.com/weRd93d
https://imgur.com/iQJthjl
yesterday, 3:45am
Cyberbullies psychology doesn't need any form of explanation and they are present in this game too.

So I reiterate, I'm proud I'm not one of them.
yesterday, 3:39am
Getting back to this? All they ever did is Smolletting and throwing wild accusations, making deal out of all sort of inconsequential nonsense and we are perfectly aware of this. From my part i know this since around 2006. Than thinking we going to feel ourselves bad and guilty, or after things like this there ewer going to be any sort of communication or anything else.

Simply just deplorable!
yesterday, 1:31am
I have an Imperial Cutter for hauling and it is heavily shielded, defended and armed, it's more a case of role, depending on which role you intend to use your ship for, optimizing is my thing, my Krait Phantom is originally one of the Fuel Rats fit but I adapted it because I also need to land on high gravity planets and if their fit has a slightly longer range, it lacked the Thrust to land safely (at least for the noob I was at the time).

I don't remember how I got the Sol permit...

This is what my Carrier have allowed me to cover in terms of exploration, previous to that, I only visited Colonia with an Anaconda, then again, I crashed it on a high gravity planet...



I totally agree with you, I'm not a typical explorer in the sense the foot soldiers part of the game have introduced, I signed up for the ships with Horizon, then switched to Odyssey after I purchased my Fleet Carrier (or to get it I can't remember), I don't do things on foot, especially since I figured we only have a box-like FoV when playing on foot with a VR headset.

I guess the way players explore depends on a lot of different factors, I use SRVs but that's about all I do on surfaces.

What a 70 + LY (Max) Jump range does for me is to make a trip from A to Z a lot shorter, when I'm visiting a planet for farming materials or carrying a module (mainly weapons) to an engineer because my combat ships are too short-legged.
yesterday, 12:05am
My two cents on jump range, it is good/nice to have if you've got specific points in mind you'd like to reach but still do exploring along the way. Hence, 60+ ly range builds, and really, you lose basically nothing by stripping down an exploration-focused ship some. The only dangers out there are your own inattention, some NSPs(which are only lethal if you don't pay attention to the thing flashing angrily and don't back off), and jet cones. The only one shields might save you from is the first.

Similarly along the waypoint idea, if there is a specific region or general part of the galaxy you prefer to poke your nose around in, the range will equally be practical to that end. Once I am in an area I want to explore more thoroughly , a simple switch to economical routing will do. Or just pick systems around your location at your leisure.

A player's style of exploration also matters significantly. I prefer to just set myself a waypoint at a random spot, whichever distance it ends up away at(or that my brain is happy with), and follow along whichever systems I find throughout the route, even if it is using long-range routing. That's what I find fun, and I fail to see how it is 'wrong'.

The whole "jump range" debate certainly isn't a straightforward black and white... though that isn't to say I cannot live with a really long range per jump. I have a Courier that does around 42 or 45(iirc) and don't mind that at all either... it just happens I often prefer to fly the Phantom over it.
yesterday, 12:04am
Thinder, you saved my career, or rather got it off the ground. Thank you very much for that.




I'm not a dedicated fighter either, I'm more of a trader and explorer, but in order to rise in Federation rank and unlock Sol and other systems, it's necessary to do some fighting, isn't it?
18 May 2024, 11:52pm
My Krait Phantom is completely unarmed.

To get this sort of range you need weight saving measures, so getting rid of weapons is a must and in any case, I never need a weapon.

On my Combat ships I use fixed weapons, except in the case of the Corvette because the 4A MULTI-CANNON seems to focus faster than lower Class, my Beam Lasers are Fixed. (Make me think that I could change the two 2F MULTI-CANNON for Fixed weapons).
18 May 2024, 11:39pm
In the right-hand (systems) panel, go to the Ship tab. There, under Functions (top-most sub-tab), you’ll find the option “Turret weapon mode”. In your case, it is obviously set to “Forward fire”. Set it to either “Target only” or “Fire at will” (the latter option will make turrets fire at any hostile target, not necessarily the selected one, which is rarely what one wants, so better stick with “Target only”, IMHO).


You’re welcome

(edited to make it clearer what “Fire at will” means)
18 May 2024, 11:16pm
Thanks a lot, Thinder
My ASP Explorer is equipped with two 2E beam lasers and two 1G pulse lasers with fully automatic target tracking, both are in the same fire group. But they both do not track the targeted enemies! they always shoot straight ahead and do not move a millimeter when the enemy changes course. I only hit them if I fly straight at the enemy. Can anyone tell me what I'm doing wrong or what I've forgotten? Thanks in advance.
18 May 2024, 11:05pm
You can discuss different game topics with other pilots here, no problem.
18 May 2024, 11:03pm
It's useful to have anyway, I honk a few systems between Carrier jumps, right now I'm using my Type 7 because I also need to transfer Tritium to it and donate it back to the Carrier between Jumps, consumption is 122t per jump in this configuration, but if I explore further regions, I'll use my Krait Phantom (70.31 LY range), to go further away from the Carrier.

It's better to have the range and not need it...
18 May 2024, 10:53pm
Hello pilots, is this the right forum for beginners' questions or should I go somewhere else? The first question was kindly answered very quickly and helpfully.
18 May 2024, 10:24pm
To note, (reading through your trials with getting clean), remember also that it is often still necessary to log out and back in again to get even ISF's to recognize your condition and clear you up.
18 May 2024, 9:37pm
Just my thoughts, which sort of echo yours re 50Ly AspX...I'm not sure why you need a massive jump range for exploration, once you get outside the bubble there are million of stars that have yet to be explored and by jumping 50-100Ly you are bypassing a lot of them. There is plenty to go at with a moderate range. Sure there might be problems if fuel stars get few and far between, but I think having larger fuel capacity would be generally better than massive range .

If your intent is to travel the Sag-A, Colonia or the outer rim, then sure, large range or Fleet Carrier with a ship rigged for Tritium mining, but for discovery, not so much (IMHO).
18 May 2024, 7:56pm
Charles de Gaulle (H4M-33Y) left for Colonia with her first passenger and his two ships...

I have enough Tritium for return trip + reserve, my all fleet (12 ships) onboard, good Carrier, due to server traffic, spool up time is <> 25 mn.
'Ah, hastny changed much. Quieter maybe.' I thought as I shrugged off my dusty jacket and looked around for a friendly face. 'I Need Company.'

'Beer please barman. Make it a big one.'
18 May 2024, 6:46pm
Send me a Friend request, we need to communicate so you know when the Carrier is due to leave in advance, I'm logged-in Open Play.