Blueprint details for Mine Launcher - High capacity
High capacity
Increased mass and power draw are traded for increased ammo capacity and a faster fire rate with this weapon blueprint.
Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to a whole number in the game and the percentages recalculated by it, depending on the weapon.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
Mine Launcher - High capacity - Grade 1 ︎
Modifiers
Clip size
+36%
Power draw
+4%
Ammo capacity
+36%
Rate of fire
+2%
Mass
+20%
Mine Launcher - High capacity - Grade 2 ︎︎
Modifiers
Clip size
+52%
Power draw
+8%
Ammo capacity
+52%
Rate of fire
+4%
Mass
+30%
Mine Launcher - High capacity - Grade 3 ︎︎︎
Modifiers
Clip size
+68%
Power draw
+12%
Ammo capacity
+68%
Rate of fire
+6%
Mass
+40%
Mine Launcher - High capacity - Grade 4 ︎︎︎︎
Modifiers
Clip size
+84%
Power draw
+16%
Ammo capacity
+84%
Rate of fire
+8%
Mass
+50%
Mine Launcher - High capacity - Grade 5 ︎︎︎︎︎
Modifiers
Clip size
+100%
Power draw
+20%
Ammo capacity
+100%
Rate of fire
+10%
Mass
+60%
Crafting cost
1︎ Mechanical Components (30)1︎ Proprietary Composites (8)
1︎ Military Supercapacitors (8)
Possible experimental effects
Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.Modifiers
Target signature increasedThermal Load
+100%
Crafting cost
4︎ Mechanical Equipment (60)3︎ Unexpected Emission Data (91)
3︎ Heat Exchangers (9)
3︎ Manganese (64)
Ion Disruption
Experimental munitions capable of disrupting a target's drives, causing them to reboot.Modifiers
Target thrusters rebootCrafting cost
5︎ Sulphur (81)5︎ Phosphorus (11)
3︎ Chemical Distillery (28)
3︎ Electrochemical Arrays (7)
Overload Munitions
Experimental munitions that convert a portion of explosive damage to thermal.Modifiers
Damage partially thermalCrafting cost
5︎ Filament Composites (72)4︎ Tagged Encryption Codes (0)
2︎ Aberrant Shield Pattern Analysis (97)
3︎ Germanium (1)
Reverberating Cascade
Experimental munitions that overload shields on impact, directly damaging the shield generator.Modifiers
Target shield generator damagedCrafting cost
2︎ Configurable Components (0)3︎ Classified Scan Databanks (23)
4︎ Filament Composites (72)
4︎ Chromium (144)