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Blueprint details for Mine Launcher

Lightweight

Module integrity is decreased with this weapon modification, in exchange for significantly decreased mass and improved power efficiency.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.

Mine Launcher - Lightweight - Grade 1 ︎

Modifiers
Integrity
-20%
Mass
-30%
Crafting cost
1︎ Phosphorus (11)

Mine Launcher - Lightweight - Grade 2 ︎︎

Modifiers
Power draw
-10%
Integrity
-30%
Distributor draw
-20%
Mass
-45%
Crafting cost
1︎ Salvaged Alloys (78)
1︎ Manganese (64)

Mine Launcher - Lightweight - Grade 3 ︎︎︎

Modifiers
Power draw
-20%
Integrity
-40%
Distributor draw
-25%
Mass
-60%
Crafting cost
1︎ Salvaged Alloys (78)
1︎ Manganese (64)
1︎ Conductive Ceramics (18)

Mine Launcher - Lightweight - Grade 4 ︎︎︎︎

Modifiers
Power draw
-30%
Integrity
-50%
Distributor draw
-30%
Mass
-75%
Crafting cost
1︎ Conductive Components (0)
1︎ Phase Alloys (200)
1︎ Proto Light Alloys (60)

Mine Launcher - Lightweight - Grade 5 ︎︎︎︎︎

Modifiers
Power draw
-40%
Integrity
-60%
Distributor draw
-35%
Mass
-90%
Crafting cost
1︎ Conductive Ceramics (18)
1︎ Proto Light Alloys (60)
1︎ Proto Radiolic Alloys (12)

Possible experimental effects

Double Braced

Additional, hardened supports and bracing further improve module survivability.

Modifiers
Integrity
+15%
Crafting cost
5︎ Mechanical Scrap (12)
5︎ Compact Composites (36)
3︎ Vanadium (12)


Emissive Munitions

Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Modifiers
Target signature increased
Thermal Load
+100%
Crafting cost
4︎ Mechanical Equipment (60)
3︎ Unexpected Emission Data (91)
3︎ Heat Exchangers (9)
3︎ Manganese (64)

Flow Control

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers
Power draw
-10%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Hybrid Capacitors (0)
1︎ Modified Embedded Firmware (6)


Ion Disruption

Experimental munitions capable of disrupting a target's drives, causing them to reboot.

Modifiers
Target thrusters reboot
Crafting cost
5︎ Sulphur (81)
5︎ Phosphorus (11)
3︎ Chemical Distillery (28)
3︎ Electrochemical Arrays (7)

Overload Munitions

Experimental munitions that convert a portion of explosive damage to thermal.

Modifiers
Damage partially thermal
Crafting cost
5︎ Filament Composites (72)
4︎ Tagged Encryption Codes (0)
2︎ Aberrant Shield Pattern Analysis (97)
3︎ Germanium (1)

Oversized

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Modifiers
Power draw
+5%
Damage
+3%
Crafting cost
5︎ Mechanical Scrap (12)
3︎ Mechanical Components (30)
1︎ Ruthenium (11)


Radiant Canister

Experimental munitions that apply significant heat to all targets caught in the blast radius. In addition, targets' sensors are temporarily disrupted, at the cost of ammo capacity.

Modifiers
Area heat increased, sensors disrupted
Crafting cost
1︎ Polonium (0)
3︎ Phase Alloys (200)
4︎ Heat Dispersion Plate (48)


Reverberating Cascade

Experimental munitions that overload shields on impact, directly damaging the shield generator.

Modifiers
Target shield generator damaged
Crafting cost
2︎ Configurable Components (0)
3︎ Classified Scan Databanks (23)
4︎ Filament Composites (72)
4︎ Chromium (144)

Shift-lock Canister

Experimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.

Modifiers
Area FSDs reboot
Crafting cost
5︎ Tempered Alloys (60)
3︎ Strange Wake Solutions (5)
5︎ Salvaged Alloys (78)


Stripped Down

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers
Mass
-10%
Crafting cost
5︎ Salvaged Alloys (78)
5︎ Carbon (40)
1︎ Tin (17)