Blueprint details for Mine Launcher
High capacity
Increased mass and power draw are traded for increased ammo capacity and a faster fire rate with this weapon blueprint.
Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to a whole number in the game and the percentages recalculated by it, depending on the weapon.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
The crafting cost is per 'roll'. Based on your reputation with the Engineer, the blueprint may require multiple rolls to complete.
Mine Launcher - High capacity - Grade 1 ︎
Modifiers
Clip size
+36%
Power draw
+4%
Ammo capacity
+36%
Rate of fire
+2%
Mass
+20%
Mine Launcher - High capacity - Grade 2 ︎︎
Modifiers
Clip size
+52%
Power draw
+8%
Ammo capacity
+52%
Rate of fire
+4%
Mass
+30%
Mine Launcher - High capacity - Grade 3 ︎︎︎
Modifiers
Clip size
+68%
Power draw
+12%
Ammo capacity
+68%
Rate of fire
+6%
Mass
+40%
Mine Launcher - High capacity - Grade 4 ︎︎︎︎
Modifiers
Clip size
+84%
Power draw
+16%
Ammo capacity
+84%
Rate of fire
+8%
Mass
+50%
Mine Launcher - High capacity - Grade 5 ︎︎︎︎︎
Modifiers
Clip size
+100%
Power draw
+20%
Ammo capacity
+100%
Rate of fire
+10%
Mass
+60%
Crafting cost
1︎ Mechanical Components (30)1︎ Proprietary Composites (8)
1︎ Military Supercapacitors (8)
Possible experimental effects
Double Braced
Additional, hardened supports and bracing further improve module survivability.Modifiers
Integrity
+15%
Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.Modifiers
Target signature increasedThermal Load
+100%
Crafting cost
4︎ Mechanical Equipment (60)3︎ Unexpected Emission Data (91)
3︎ Heat Exchangers (9)
3︎ Manganese (64)
Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.Modifiers
Power draw
-10%
Ion Disruption
Experimental munitions capable of disrupting a target's drives, causing them to reboot.Modifiers
Target thrusters rebootCrafting cost
5︎ Sulphur (81)5︎ Phosphorus (11)
3︎ Chemical Distillery (28)
3︎ Electrochemical Arrays (7)
Overload Munitions
Experimental munitions that convert a portion of explosive damage to thermal.Modifiers
Damage partially thermalCrafting cost
5︎ Filament Composites (72)4︎ Tagged Encryption Codes (0)
2︎ Aberrant Shield Pattern Analysis (97)
3︎ Germanium (1)
Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.Modifiers
Power draw
+5%
Damage
+3%
Radiant Canister
Experimental munitions that apply significant heat to all targets caught in the blast radius. In addition, targets' sensors are temporarily disrupted, at the cost of ammo capacity.Modifiers
Area heat increased, sensors disruptedReverberating Cascade
Experimental munitions that overload shields on impact, directly damaging the shield generator.Modifiers
Target shield generator damagedCrafting cost
2︎ Configurable Components (0)3︎ Classified Scan Databanks (23)
4︎ Filament Composites (72)
4︎ Chromium (144)
Shift-lock Canister
Experimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.Modifiers
Area FSDs rebootStripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.Modifiers
Mass
-10%