Elite: Odyssey

05 Mar 2024, 7:40am
They do, however the amount of items is limited and run out fast after weekly server update. I suggest to try on less busy starports and stations.
18 Apr 2024, 10:48pm
I may have seen a glimpse on what is coming on with a new update.
While jumping to another star system, I was checking my fire groups panel and there was 2 new buttons called Q1 and Q2 for Primary utility and Secondary utility. Later on, I crashed and both new buttosn disapeared.
However if this is going to be implemented in ships, it will greatly simplify the fire group panel!
26 Apr 2024, 5:13pm
OK, so I'm a few days into Odyssey and, well, I have some questions:

  • Is there any point in keeping any of the modules on my carrier if I'm happy to go to stations given the 25% fee for stellar cartography and bounties etc? Other than making the carrier feel more lived in? I have a bar and Pioneer supplies but, to avoid the extra weekly costs, is there any reason to have the other stuff?
  • Why can't you disembark onto a fleet carrier without going on deck first? I this a bug?
  • How do I obtain reputation for engineers to move up from G3 all the way to G5? Is it the same as ship engineering? Just do lots of engineering and the rank increases? Bear in mind I haven't done anything on this yet besides the taxi journey and 5 doses of Push for Domino Green.
  • What's the best rooftop sniper stealth suit? Artemis for the extra battery pack or Maverick for the quiet steps? Can both have both?
  • What's with the crazy blue-eyed sentry outside the hanger bay doors on my carrier? Is he a cyborg?
  • What's with the "won't switch or equip weapons" shit? I always have to hammer the button 10 times or more before it draws the weapon or switches to the other one. So many times already I've dropped some NPC's shields with a thermal. rifle and by the time I've managed to equip a kinetic weapon they've gotten them back up again. It's not the button because it works fine for all other functions. It drives me crazy. Is there a known bug for equipping weapons and tools? It happens with the electric charger tool too but not as much. I use an Xbox pad even though I'm a PC gamer as I came from an old account on PS4 and started from scratch 5 years ago on PC (I never got used to a mouse and keyboard for gaming). I suspected the pad first. Then the control set-up but if that button works fine for all other functions; what's the issue? It seems to stop and work fine once the zone is cleared.
  • How can you tell what severity a ground conflict zone is? I wanna do lots of lows for now while I get used to it. I've done 4 now and they all ended up being high-intensity purely because I didn't know any better.
  • I have a long-range G5'd Krait Phantom that I'll be using for exo-biology but what would be a good set-up for an Odyssey missions Krait mkII? I have one G5'd already but for weapons and modules all I can think of is both types of SRV and a pair of dumb fire missile racks for bombarding settlements (which, I have to say is great fun). Is there anything else that I'll need? I've spent most of my time since getting Odyssey flying around looking for grade 3 gear so I haven't done any missions yet. Any ideas for a good Odyssey build?
  • Are Grade 3 Artemis suits extra rare? It's the only one I haven't found yet.
  • Finally, I assume the ground conflict zone thing where everyone just stands where they land and you have to clear the whole zone by yourself is a bug too. I was quite a while in before I realised that people weren't moving so I thought "well, I've started so I'll finish". Big mistake. Took about an hour and earned me next to nothing.
  • I know that's a lot. Apologies and, as before, my most sincere thanks to any and all who help. Those who answered before were so helpful and I really appreciate it.
26 Apr 2024, 5:42pm
Bainsey7OK, so I'm a few days into Odyssey and, well, I have some questions:

  • Is there any point in keeping any of the modules on my carrier if I'm happy to go to stations given the 25% fee for stellar cartography and bounties etc? Other than making the carrier feel more lived in? I have a bar and Pioneer supplies but, to avoid the extra weekly costs, is there any reason to have the other stuff?
  • Why can't you disembark onto a fleet carrier without going on deck first? I this a bug?
  • How do I obtain reputation for engineers to move up from G3 all the way to G5? Is it the same as ship engineering? Just do lots of engineering and the rank increases? Bear in mind I haven't done anything on this yet besides the taxi journey and 5 doses of Push for Domino Green.
  • What's the best rooftop sniper stealth suit? Artemis for the extra battery pack or Maverick for the quiet steps? Can both have both?
  • What's with the crazy blue-eyed sentry outside the hanger bay doors on my carrier? Is he a cyborg?
  • What's with the "won't switch or equip weapons" shit? I always have to hammer the button 10 times or more before it draws the weapon or switches to the other one. So many times already I've dropped some NPC's shields with a thermal. rifle and by the time I've managed to equip a kinetic weapon they've gotten them back up again. It's not the button because it works fine for all other functions. It drives me crazy. Is there a known bug for equipping weapons and tools? It happens with the electric charger tool too but not as much. I use an Xbox pad even though I'm a PC gamer as I came from an old account on PS4 and started from scratch 5 years ago on PC (I never got used to a mouse and keyboard for gaming). I suspected the pad first. Then the control set-up but if that button works fine for all other functions; what's the issue? It seems to stop and work fine once the zone is cleared.
  • How can you tell what severity a ground conflict zone is? I wanna do lots of lows for now while I get used to it. I've done 4 now and they all ended up being high-intensity purely because I didn't know any better.
  • I have a long-range G5'd Krait Phantom that I'll be using for exo-biology but what would be a good set-up for an Odyssey missions Krait mkII? I have one G5'd already but for weapons and modules all I can think of is both types of SRV and a pair of dumb fire missile racks for bombarding settlements (which, I have to say is great fun). Is there anything else that I'll need? I've spent most of my time since getting Odyssey flying around looking for grade 3 gear so I haven't done any missions yet. Any ideas for a good Odyssey build?
  • Are Grade 3 Artemis suits extra rare? It's the only one I haven't found yet.
  • Finally, I assume the ground conflict zone thing where everyone just stands where they land and you have to clear the whole zone by yourself is a bug too. I was quite a while in before I realised that people weren't moving so I thought "well, I've started so I'll finish". Big mistake. Took about an hour and earned me next to nothing.
  • I know that's a lot. Apologies and, as before, my most sincere thanks to any and all who help. Those who answered before were so helpful and I really appreciate it.

So to point 1: Please could you explain it lil differently? I kinda dont understand it.

Point 4: Every modification can be applied to every suit, but I would be happy if somebody will verify it. Rooftop sniper, huh? What kind? To snipe everybody and then loot, or just to shoot one target and het lost before somebody realise what happened?

Other points: I am using only stuff which I found in Pioneer supplied-mainly G1 but I have some good ones as well-G3 silenced (yea, really) rocket launcher, G3 TK Eclipse (laser one, with scope and silenced), G3 Karma C44 (silenced as well-great stealth combo with my Eclipse), G2 Executioner (almost useless) and G2 Intimidator (double barrel shotgun) which I havent tried yet. Also completely stock Tormentor (Paradoxicaly it is more potent than Executioner).

To suits-G3 clean Maverick (I prefer rocket launcher here if looting goes wrong), G2 Dominator with night vision (here I have more loadouts-that stealth combo or less stealth combo-rocket launcher and Eclipse). Also I have G2 Artemis with improved battery cuz default was terrible (also, I stumbled across this one purely random-so why not to buy it, yea?)

Thats all what I can say.
27 Apr 2024, 10:54am
Bainsey7OK, so I'm a few days into Odyssey and, well, I have some questions:

What's the best rooftop sniper stealth suit? Artemis for the extra battery pack or Maverick for the quiet steps?


I find the Maverick suit best for executions and settlement operations. XL Backpack and Quiet Footsteps are the two key upgrades, the former speaks for itself and the latter enables you to move stealthily without having to crouch, that way you are much quicker when needed.
Assuming you reach G5 with the suit, the other two upgrades are a matter of preference depending on your preferred method of operation. I have Increased Sprint in case things go pear-shaped and I need to make myself scarce pronto.
After that Jump Assist is useful if you want to use rooftops frequently as cover, or Increased Battery if you want to reduce power pack usage, although I find there is plenty of opportunities to recharge from charge points or replenish your power pack supplies from racks in buildings.
Clad in my upgraded Maverick and armed with my silenced Manticore Executioner with fitted scope I can pick off targets without anyone the wiser. Usually! But I have my increased sprint just in case
27 Apr 2024, 11:05am
Silver Taffer
Bainsey7OK, so I'm a few days into Odyssey and, well, I have some questions:

What's the best rooftop sniper stealth suit? Artemis for the extra battery pack or Maverick for the quiet steps?



I find the Maverick suit best for executions and settlement operations. XL Backpack and Quiet Footsteps are the two key upgrades, the former speaks for itself and the latter enables you to move stealthily without having to crouch, that way you are much quicker when needed.
Assuming you reach G5 with the suit, the other two upgrades are a matter of preference depending on your preferred method of operation. I have Increased Sprint in case things go pear-shaped and I need to make myself scarce pronto.
After that Jump Assist is useful if you want to use rooftops frequently as cover, or Increased Battery if you want to reduce power pack usage, although I find there is plenty of opportunities to recharge from charge points or replenish your power pack supplies from racks in buildings.
Clad in my upgraded Maverick and armed with my silenced Manticore Executioner with fitted scope I can pick off targets without anyone the wiser. Usually! But I have my increased sprint just in case


Now THAT is the kind of set-up I had in mind. The scoped and silenced Executioner sounds right up my street. Thanks CMDR. I think that'll be my most used suit and weapon...
27 Apr 2024, 3:01pm
Bainsey7
  • Is there any point in keeping any of the modules on my carrier if I'm happy to go to stations given the 25% fee for stellar cartography and bounties etc? Other than making the carrier feel more lived in? I have a bar and Pioneer supplies but, to avoid the extra weekly costs, is there any reason to have the other stuff?

No, you are better off uninstalling any service you are not likely to use.

Bainsey7
  • Why can't you disembark onto a fleet carrier without going on deck first? I this a bug?

What does “going on deck” mean? Moving the ship from the hangar to the surface?

Bainsey7
  • How do I obtain reputation for engineers to move up from G3 all the way to G5? Is it the same as ship engineering? Just do lots of engineering and the rank increases? Bear in mind I haven't done anything on this yet besides the taxi journey and 5 doses of Push for Domino Green.

Suit and weapon upgrades (like G3→G5) are done at Pioneer Supplies, and do not require any reputation, just materials & money.Suit and weapon modifications are done at Engineers, and all you need is a single unlock (and, for most Engineers, a referral from another Engineer). See here.

Bainsey7
  • What's the best rooftop sniper stealth suit? Artemis for the extra battery pack or Maverick for the quiet steps? Can both have both?

Yes, any suit can have any modification; the only limit is 4 mods per suit. You can have multiple suits of the same type with different mods, too.

IMHO Maverick is more versatile, which is why my “Covert Ops” loadout is a Maverick with Quieter Footsteps + Night Vision + Increased Sprint Duration + Enhanced Tracking; the sniper weapon is an Executioner with Audio Masking + Stability + Scope + Greater Range, and the pistol for short range (esp. indoor) takedowns is a Tormentor with Audio Masking + Noise Suppressor + Stability + Faster Handling. This loadout works well not only for takedowns, but also for thefts, heists, infiltrations & like.

Note that, as the name might suggest, the above loadout is best suited for the “hit the target & get out quickly” type of operations. For more general operations (including Restore/Reactivation missions), where stealth is not required, I have another loadout, also Maverick but with Night Vision + Extra Backpack Capacity + Increased Sprint Duration + Faster Shield Regen, and the weapons are again an Executioner with Stowed Reloading + Magazine Size + Stability + Faster Handling, and a Tormentor with Stowed Reloading + Magazine Size + Stability + Higher Accuracy.

As a side note, for many types of missions it is a good idea to have an SRV (preferably Scorpion) close by (although you have to be careful where you drive it; in settlements, it’s easy to get stuck or accidentally drive over someone). In particular, boarding your SRV stops any security scan, which is invaluable if you have an illegal item in your backpack or a cloned profile you’d rather not drop. However, it only works if the SRV is really close; if you have to move more than a couple of metres to get to it, you’ll get busted for trying to avoid a scan instead!

Bainsey7
  • What's with the "won't switch or equip weapons" shit? I always have to hammer the button 10 times or more before it draws the weapon or switches to the other one. So many times already I've dropped some NPC's shields with a thermal. rifle and by the time I've managed to equip a kinetic weapon they've gotten them back up again. It's not the button because it works fine for all other functions. It drives me crazy. Is there a known bug for equipping weapons and tools? It happens with the electric charger tool too but not as much. I use an Xbox pad even though I'm a PC gamer as I came from an old account on PS4 and started from scratch 5 years ago on PC (I never got used to a mouse and keyboard for gaming). I suspected the pad first. Then the control set-up but if that button works fine for all other functions; what's the issue? It seems to stop and work fine once the zone is cleared.

I haven’t had the problem, but then, I’m using a dual-stick setup for on-foot stuff (as well as ship combat/landing/takeoff), not a pad. Have you checked if the same problem occurs if you add a secondary keyboard binding and use it instead?

Bainsey7
  • How can you tell what severity a ground conflict zone is? I wanna do lots of lows for now while I get used to it. I've done 4 now and they all ended up being high-intensity purely because I didn't know any better.

Go to a Frontier Solutions service at any port in the system and apply for combat; you’ll be able to see the severity on the system map there before choosing a conflict zone.

Bainsey7
  • I have a long-range G5'd Krait Phantom that I'll be using for exo-biology but what would be a good set-up for an Odyssey missions Krait mkII? I have one G5'd already but for weapons and modules all I can think of is both types of SRV and a pair of dumb fire missile racks for bombarding settlements (which, I have to say is great fun). Is there anything else that I'll need? I've spent most of my time since getting Odyssey flying around looking for grade 3 gear so I haven't done any missions yet. Any ideas for a good Odyssey build?

The only thing not mentioned above is an SCO-capable FSD (for cutting down on flight times) plus a Guardian FSD booster (SCO-capable FSDs are C-rated only, so they have poor jump ranges). Other than that, you do not really need anything. Well, perhaps decent shields so the scavs don’t damage your ship.

Bainsey7
  • Are Grade 3 Artemis suits extra rare? It's the only one I haven't found yet.

I believe the rarity of premium items is the same for all types of suits; you probably have had bad luck.

Bainsey7
  • Finally, I assume the ground conflict zone thing where everyone just stands where they land and you have to clear the whole zone by yourself is a bug too.

Yes, it’s a known bug. I’ve had it occur only once in a CZ (and a couple of times in missions), but then, it’s been a while since I did a ground CZ.

Bainsey7
  • I know that's a lot. Apologies and, as before, my most sincere thanks to any and all who help.

You’re welcome
27 Apr 2024, 3:17pm
Bainsey7
Finally, I assume the ground conflict zone thing where everyone just stands where they land and you have to clear the whole zone by yourself is a bug too. I was quite a while in before I realised that people weren't moving so I thought "well, I've started so I'll finish". Big mistake. Took about an hour and earned me next to nothing.


As posted above it is a known bug. I find the best way to complete is to concentrate on capturing strong points, each time you do it reduces the available enemy reinforcements (by 50 if I remember correctly). Once they are depleted you just have to mop up the remainder.
Your combat bonds will be less, due to less kills, but you can complete the battle quicker and the next spawn will most likely be free from bugs.
27 Apr 2024, 3:40pm
Silver Taffermost likely

most likely
I love that uncertainness. Bugs, bugs are everywhere. :p
27 Apr 2024, 4:29pm
I used to be undecided, but now I'm not so sure
27 Apr 2024, 4:57pm
That's brilliant thank you so much for taking the time to answer all my questions. I'm getting there slowly. So far Odyssey really feels like Elite Dangerous 2 and it's given it a new life for me. I'm loving the scale of everything on-foot.

I've been copy/pasting all these answers into a draft email to refer to as I progress. The engineering responses will be invaluable later so thank you.

By "going on deck" I mean moving the ship from the hanger up onto the deck of the carrier. When I first land if I go down into the hanger I then seem to have to go back up again to disembark. Only with my carrier though not at stations. Minor bug I think.

Anyway, thank you again CMDRs you're so helpful. I truly believe that this game would really struggle to exist without its players and INARA. o7

Edit: One more thing: How do you equip the third weapon with the Dominator suit?
All I can do is switch between the two primary weapons.


Last edit: 27 Apr 2024, 5:18pm
27 Apr 2024, 5:27pm
Bainsey7
Why can't you disembark onto a fleet carrier without going on deck first? I this a bug?

The short answer, yes.

The long answer is that this is a really dumb and weird bug caused by being on a carrier which orbits a planet with a higher gravity rating than the game allows you to get out on foot at. For whatever reason, even if that planet is not even landable(or a gas giant), once you hit the 'Go to hangar' prompt, the disembark button is greyed out. Not sure if this happens with stations too.

Bainsey7

Edit: One more thing: How do you equip the third weapon with the Dominator suit?
All I can do is switch between the two primary weapons.

Getting to the tertiary weapon requires either holding or double tapping the weapon swap key/button... cannot accurately remember because it's been a while since I visited any ground CZs. And that knowledge is also from me playing with a controller, it may or may not differ on a keyboard where you have all that space available for additional keybinds (not that I would ever want to play Elite with a mouse and keyboard voluntarily, the horror).
27 Apr 2024, 6:05pm
Bainsey7By "going on deck" I mean moving the ship from the hanger up onto the deck of the carrier. When I first land if I go down into the hanger I then seem to have to go back up again to disembark. Only with my carrier though not at stations. Minor bug I think.

Ah, then it’s probably what Kasumi Goto said above, your FC is hovering (*) above a high-gravity planet and going to the surface works around the issue.

(*) FCs never actually orbit anything, they just hover at a fixed point relative to some astronomical body (or a barycentre of two or more bodies). Given that, it kind of makes sense that you should not be able to disembark if the local gravity is too high for you to walk… but then, we get a “No gravity” message when disembarking, and frankly the whole idea is silly — a fleet carrier would need to burn a lot of energy to stay in a hover, especially against high gravity.

Bainsey7Edit: One more thing: How do you equip the third weapon with the Dominator suit?
All I can do is switch between the two primary weapons.

If Kasumi Goto’s advice does not work, check the bindings — in addition to one to switch between primary and secondary (which I never use, but as I said I do not use a controller), there is a separate binding for primary weapon, which (if set) will first select the (IIRC) last used primary weapon and then cycle between the primary weapons if you have two; and then there are bindings for next/previous weapon, which (if set) should cycle between all three.
27 Apr 2024, 6:15pm
Thank you again. Thank you thank you thank you.. . . . . .
27 Apr 2024, 8:17pm
Kasumi GotoAnd that knowledge is also from me playing with a controller, it may or may not differ on a keyboard where you have all that space available for additional keybinds (not that I would ever want to play Elite with a mouse and keyboard voluntarily, the horror).

I have dual setup-HOTAS for flying and while on foot, keyboard and mouse. To switch weapons, I use mouse wheel but if I am correct, second big gun is Dominator's signature tool-like Arc cutter on Maverick or Gebetic Sampler on Artemis. That button should work

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Anything about the Elite:Odyssey release version.