Elite: Game talk

08 Sep 2016, 10:58pm
Stargrease
Cartlidge1000Sorry to ask a completely random question but why does it seem like there's an imbalance between the amount of Federation players and Imperial players? I don't side with either (yet) but it just seems odd to me that almost every Fed VS Imp community goal has put the Fed's on top with an overwhelming lead. Why is that?



I may be wrong, but from what i can discern , its probably because of the Empire viewing slavery as legal


08 Sep 2016, 11:00pm
Woo! Propaganda!

I'll admit I'm in love with the Federal Corvette's design.
08 Sep 2016, 11:01pm
Miranda knows what's up
08 Sep 2016, 11:01pm
seems I was on point
08 Sep 2016, 11:04pm
Because Imperials are more focused on powerplay, which seems to have NO effect on the storyline at all which is disappointing, otherwise Winters would be dead weeks ago.
08 Sep 2016, 11:08pm
MuninnBecause Imperials are more focused on powerplay, which seems to have NO effect on the storyline at all which is disappointing, otherwise Winters would be dead weeks ago.



I have noticed the lack of narrative involving powerplay.

It also kinda makes me sad since I moved to Winter space early on, only to have her reputation and influence flushed down the toilet. So basically I can't do powerplay until the update comes out and I can move.
08 Sep 2016, 11:08pm
Yeah. There's a couple things at work as to why the Feds always win the head-to-head CGs.

Most commanders start in Fed space, and so identify the red stars as "home". Second, Federation ships are more geared toward war than Imperial ships, and attract more combat-oriented commanders. Thirdly, as Rebecca noted, quite a few commanders don't care who wins a CG and hop onto the winning side to scoop the easy credits.

If you're a lore junkie, I wouldn't worry too much about it. It's just the way the cookie crumbles with the game being what it is.
08 Sep 2016, 11:11pm
Whoa! There is now a planetary colony in the Jacques system. Second planet, first moon. Colonia Hub.

Last edit: 08 Sep 2016, 11:29pm
08 Sep 2016, 11:13pm
Ye the CCN is deciding who they want to back as we speak
09 Sep 2016, 1:57am
sorry to interrupt , not familiar with which room i should / where i should , in anara ... (there doesn't seem to be a contact us page) , report a needed update to a faction missing from the factions searc function AND list - manually searched for one i was curious about ... not there.

system MIDGARD , "the void society"

appears to also not be a player-faction ... soooooo shouldn't it be in either ?


i probably won't check this forum. could someone please pass it on to wherever that needs to go. sorry.
09 Sep 2016, 6:20am
Ryan256My personal opinion in ship transfers.
Minutes required for delivery = LYs ship must travel
Cost for delivery = Ship and module cost * .02


Your 108M credit Anaconda is 132 LY away??
Transferring it to your current location will take 132 minutes (2.2 hours) and cost you 2.16M credits.


I hope you're kidding....132ly is 5 hops for a Conda, so with flying to the destination station 10 minutes max traveltime. And you want transer to take 2.2 hours ? Might as well remove transfer altogether then, as it would make no sense whatsoever.
09 Sep 2016, 7:09am
James Hussar
HektikTekVoted... instant is stupid.
Ship transfer should take ages and be wildly expensive.

AND carry a percentage chance that your ship could be pirated in transit, with a higher chance for long hauls and expensive ships.

Can you imagine if it was instant? It would ruin the game I believe. One exploration/long range ship, get to destination, magically teleport your combat ship instantly... boring.

It doesn't work on any level, especially lore. If it's possible to teleport ships instantly, then why not everything? Why not be able to teleport yourself to Jaques or anywhere?
It's stupid and I am 100% against.



Just because Brexit happened and a Trump presidency is possible, I've begun mentally preparing for the worst, and have done some thinking about instant ship transfer.

*In my mind* it's something that can only be possible because ships are inert matter and can therefore survive the forces, radiation and general relativistic weirdness of being thrown through witchspace for hundreds and possibly thousands of light years. No ship-based FSD can handle that amount of power so it requires the FSD of a station/platform/planetary base, and a stabilizing "anchor" FSD on the other side of the wormhole through which the inert ship is flung. It takes a tremendous amount of energy, hundreds and possibly thousands of tons of fuel to generate it, and hence it costs a lot to execute such a transfer.

I agree that it would significantly impact the game dynamics. Getting to Jacues' in a 50LY ship and then just calling your T-9 and FDL once you arrive offers you an unfair advantage. Worse, it compromises the entire economy of the game because if a system in a Famine or Plague state can send and receive ships for hundreds of light years in an instant, why don't they just import all the food and medicine they need? Instant FTL travel, even of just hardware makes for a post-scarcity culture and the premise of many game mechanics completely fall apart as a result.

So, Trump and Brexit aside, I'd like to retain some sanity and have it take time - an hour per 500 ly for example - to transfer a ship, and a cost equivalent to what tourist missions would pay for similar distances because your ship needs to be shipped via freighter. Granted, this means there should also be freighters en route that you could sometimes encounter. They could be completely inert in so far as interactivity goes, but should exist to round out the justification for how things work.

I can still call my T-9 and FDL when I arrive at Jacques, but it will take them over a week to get there, so I should go out and do some exploring or otherwise occupy myself while my ships are in transit. AND it should cost me a full rebuy to transfer a ship. It's a massive convenience to have a ship come to you, so it should carry a significant time and money investment in doing so.


I couldn't agree more.
09 Sep 2016, 7:16am
Numa
Ryan256My personal opinion in ship transfers.
Minutes required for delivery = LYs ship must travel
Cost for delivery = Ship and module cost * .02


Your 108M credit Anaconda is 132 LY away??
Transferring it to your current location will take 132 minutes (2.2 hours) and cost you 2.16M credits.



I hope you're kidding....132ly is 5 hops for a Conda, so with flying to the destination station 10 minutes max traveltime. And you want transer to take 2.2 hours ? Might as well remove transfer altogether then, as it would make no sense whatsoever.


You get to do other things while your ship is in transit, effectively doubling your time. That is a massive benefit, with no risk. That's why it needs to be heavily taxed, both financially and with time. It's actually getting close to a god level benefit, and should probably only be available to those that have reached end-game level.
For a game that largely revolves around the logistics of getting your ship safely to point B, I find the whole idea repulsive and would rather see the whole thing get binned.


Last edit: 09 Sep 2016, 7:21am
09 Sep 2016, 8:13am
HektikTek You get to do other things while your ship is in transit, effectively doubling your time. That is a massive benefit, with no risk. That's why it needs to be heavily taxed, both financially and with time. It's actually getting close to a god level benefit, and should probably only be available to those that have reached end-game level.
For a game that largely revolves around the logistics of getting your ship safely to point B, I find the whole idea repulsive and would rather see the whole thing get binned.


So, you rather prefer the kludge that is taxi ships ? Prime example where I will be absolutely happy with ship transfer: a trading and a bounty hunting CG in the same system. I move there with my Cutter, and while I'm beginning to trade, I have my FdL transported there. I'd have no problem if it was realtime, meaning that the FdL takes the same time to get delievered as it would take if I flew it myself. The cost for the time saved taking a taxi back and getting the FdL there myself is also fine. But any transfer times longer than actual flying would take are ridiculous, IMO.
09 Sep 2016, 9:12am
Yep, but instant transfer is BS and should never be a thing, so maybe we can agree on that?
I would be happy with RT transfer (one ship at a time), plus a substantial cost.

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