Starfield: General talk

23 Jan 2024, 5:58am
Angrybear64I'm sorry, I love gaming too much to not support every developer. Starfield has brought me as much joy as any other game I've ever waisted +500 hours on. It's a Better version of Skyrim as it has Ships. It's something to play as I wait for Star Citizen to make me happy again Sure it has issues, problems, and disappointments, but I've enjoyed immersing myself into it. Many things don't make sense but introducing a Terramorph to a Gravity field is shear enjoyment


Waiting until console mods come out, but tested their latest patch on PC and the new lighting is absolutely gorgeous.
26 Jan 2024, 4:43am
26 Jan 2024, 10:03am
Am I the only one to notice that the water reflections are wrong?

Water in a game from 2018:
26 Jan 2024, 10:28am
Yeah, the second pic looks way better. I don't want to join the ranks of those who shit Starfield for the sake of it, yet sometimes the game looks really sad.
26 Jan 2024, 1:58pm
Yep, it looks they are having some very limited/fast setting for the cubemaps and in most cases it looks wrong and/or ugly (aside the fact of cubemap limitations). I guess even switching to the cheap screen space reflections will look much better, despite its flaws.
26 Jan 2024, 7:52pm
I would tell Bethesda to focus on things right in front of the player in terms of visuals, QoL, and continued bug fixes. If it was one thing I didn't give a shit about it was the water that I rarely saw. Same thing for Cyberpunk. The game's water physics got clowned on and yet, you spend about 1% of the game in and around water. There are more pressing matters that Starfield needed to address and I'm glad they worked on lighting on their last hefty patch. Don't waste resources on shit that no one cares about, and is just a bullet point for criticism.

Have you guys seen the water in Palworld? It's a wonder how that game is the #1 most sold and played on game steam. Maybe, just maybe... fun and gameplay continue to be the backbone of good games. Even so, you can release a game with middle of the road to terrible initial reviews, have it still make hundreds of millions of dollars, fix your games years down the line, and have people compare your fixed game to brand new games that need fixing. LOL.


Last edit: 26 Jan 2024, 10:36pm
27 Jan 2024, 10:43am
Cyberpunk had some tech problems, mostly on consoles, but it was fun to play right from the start. That's why the PC version had good reviews even during the title's most troubled times. Starfield has some minor tech problems on top of major design flaws that basically require a rewrite of the game. The bland characters, the loading screens, the generated planets with repetitive POIs ... that's not something you can repair with a few hotfixes. Sure, Starfield still made millions because there are enough people that would buy a Bethesda game blind. But Bethesda isn't the RPG top dog that it once was. That's Larian now.

Regarding procedurally generated content, Starfield is as shallow as Elite Dangerous, but ED at least is a decent space flight simulator with loading screens that are cleverly hidden. If Bethesda had at least implemented space flight without fast travel, I think most people would forgive the other flaws.
27 Jan 2024, 11:03am
Btw, there's another reason why CDPR and Larian games are popular: They don't shy away from adult content. Bethesda is still firmly in the "family-friendly" camp, and I think that's a mistake.
27 Jan 2024, 11:17am
Speaking of adult content, the screenshot I posted above is from Conan Exiles, a survival game with base building. The reason why it's still popular in 2024 is because modders have turned it into a DnD-style RPG sandbox, with mechanical and dice-based combat. I've been playing the game like that for almost a year now, and I can tell you, once you've tried multiplayer roleplay, it's very hard to go back to single player RPGs.

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