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Blueprint details

Lightweight

Module integrity is decreased with this weapon modification, in exchange for significantly decreased mass and improved power efficiency.



Cannon - Lightweight (Grade 1)

Modifiers

Integrity
-20%
Mass
-30%

Crafting cost

Cannon - Lightweight (Grade 2)

Modifiers

Power Draw
-10%
Integrity
-30%
Distributor Draw
-20%
Mass
-45%

Crafting cost

Cannon - Lightweight (Grade 3)

Modifiers

Power Draw
-20%
Integrity
-40%
Distributor Draw
-25%
Mass
-60%

Engineers

Cannon - Lightweight (Grade 4)

Modifiers

Power Draw
-30%
Integrity
-50%
Distributor Draw
-30%
Mass
-75%

Engineers

Cannon - Lightweight (Grade 5)

Modifiers

Power Draw
-40%
Integrity
-60%
Distributor Draw
-35%
Mass
-90%

Engineers

Related blueprints

EfficientHigh capacityLightweightLong rangeOverchargedRapid fireShort rangeSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Auto Loader
An experimental upgrade that automatically reloads the weapon, even when firing.

Modifiers

Auto reload while firing

Dispersal Field
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.

Modifiers

Target gimbal/turret tracking reduced

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Force Shell
A modification to allow firing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships off course, at the cost of shot accuracy.

Crafting cost

Modifiers

Target pushed off course
Shot Speed
-17%

High Yield Shell
Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.

Modifiers

Damage partially explosive
Rate of Fire
-10%
Damage
-50%

Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers

Power Draw
+5%
Rate of Fire
+3%

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Smart Rounds
Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.

Modifiers

No damage to untargeted ships

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Thermal Cascade
Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Modifiers

Shielded target heat increased